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Nase

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Profile Information

  • Real Name
    Joshu Skowronek

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
  • Instrumental & Vocal Skills (List)
    Electric Guitar: Rhythm

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Nase's Achievements

  1. i don't think it's that - i think the plugin just hasn't been tested well on FL. i should write the dev a letter, really. the whole plugin is a bit wonky in FL - like, the for the included presets in ML drums, half of them load with a badly distorted kick drum. when i load the kick drums myself in my own presets, all plays fine. i can use it fine right now if i just record the master with edison, the sampler, in FL... i think the finnish dude who made it needs a few bug reports from FL studio users.
  2. i tried that one out after reading about it in your post, and it's quite good. it has a rather hifi sound that works well in contrast with the age old vanilla addictive drums 1 that i still use. i got the basic drum expansion plus the grit and yamz pack. so, 90 bucks for a lot of possible combinations. these aren't the most articulate and fine grained dynamic drums, the packs are pretty small (just 300 mb on the grit drums e.g.). old AD1 has way more dynamic range for subtle ghost hits and stuff. but they sound plain good, and are suitable for harder hitting rock/metal stuff that AD1 vanilla doesn't do well. so between the two, i feel i got all the drums i need now! it does seem though like ML Drums is crashing FL Studio when you try to export audio with it. that's pretty bad :P
  3. hm, lotsa bots frequenting OCR these days huh? the thread view has gone to over 300, but only 23 soundcloud listens. any opinions? i've found that i'll ditch or re-write the intro (less metal from the start). it's gotta be 4:30 or 5 minutes long in the end...still some work. kinda worn out on it now, but i'll pick it back up. i hope :) i think there's high potential to do more interesting funk/metal fusion stuff.
  4. i've recently downloaded zxtune on android, and it has similar functionality. i've found lots of cool japanese arcade game osts on obscure FM synth chips since. just by randomly going through the archives while taking a walk. basically stuff that's reminiscent of the streets of rage sound. i haven't had a cellphone for a while, but i borrowed this fat clunky one from my dad that he bought specifically for watching youtube. it has this big integrated loudspeaker. it's perfect for blasting your vicinity with blaring chiptunes XD i can see myself annoying a lot of folks when i go travelling in the summer, hehe. going on walks with an app like this is perfect for finding new interesting OSTs. when i'm at home, i tend to only listen to the old stuff i know already, if at all. and i agree, these apps are great, it's like digging for gold nuggets. there's so much trash in these archives, but when you find a nugget it's so fun. it goes for game OSTs as well as chip musician archives. there should be a random radio play feature in there. something that randomly draws the next tune from the big archive lists.
  5. whew. i've been working on this for a while. much harder than the sonic mix from last month. i had to pick something for my 2nd remix attempt that's somewhat beyond my current skill level. not that i HAD to but i did. maybe i work that way. i can't remember. ;) where i'm doing music rn, there's this nasty resonance in the room and furniture and stuff whenever i play a low C. mix sounds pretty good to me on headphones, but i can't trust the speakers too much. so tell me about the sound if you can. i'm inexperienced with the harder rock mixing stuff, still. but pretty damn psyched where this could go!! this might be my fav tune from any sonic game, period! and i've found it notoriously hard to arrange well (tried several times over the last 20 years!) give the OG a listen; to me it's one of the best 8bit tunes out there. listen to the transposition +3 semitones at 0:38; i love that part. it works so effort- and seamlessly in 8bit, but i found it really hard to do well in an arrangement. because i couldn't get it right, i used the stage intro jingle that sonic 2 has to segueway into it, at 2:10 in my remix (same thing the mix intros with. probly gonna change the intro.) anyway....i think i'm halfway there roundabouts... might be a lotta work still or very little, can't say. also depends on how crazy the finale is gonna be. the stuff 2:10 onwards basically feels more like finale already, so maybe i will re-use it later on and go a little lower energy before. as i said, beyond my current level, so i'm trial&error-patchworking a lot. tell me what you think. too disjointed?? <3 nase!! (i am psyched ;D)
  6. genny has everything AND if you use FL you can use it as a native FL plugin. means you can use the pitch notes and stuff! i bought rym2612 as well, but then i found genny and....felt a bit stupid tbh :S especially cause i am an FL user and you never see that, someone releasing a free 3rd party plugin in FL format. it's really good! has the PSG as well. also has the drum/sample channel! and it uses NO cpu and i dig the interface more and and and. multitimbral one instance full genesis. it could be that the sound of the inphonik one is a bit better? i think genny just uses the sound engine of some well known genesis emulator. sounds good to me anyway. edit: yknow, i feel stupid now...basically i think people should just use what they love or what grows on them. but well...i was really blown away by genny. what can i say. especially amazing for FL users, as i said. ok, enough :)
  7. what are you using? i wanna do Blackened now :) i have GennyFL, still pretty lazy with it. eventually i would like to learn how to do a solid hard rock sound like Comix Zone, but automate the parameters in a way that makes it sound like real guitar intonation. that would be like holy grail. you know, like wails, feedback, string muting, pinch harmonics etcetc....i reckon really advanced stuff is possible with loads of effort.
  8. hey, virt must know; on the other hand: if you played a lot of one man game projects released on e.g. iOS, i'm sure you've heard the odd free tune appearing in games over and over. a lot of them are....pretty iffy :P honestly, i'd get a kick out of hearing some tunes of mine in different amateur-ish games, and seeing how they're being used. it's kind of remix culture in its own way. and one could easily make something catchy, or with a bit more personality than a lot of these creative commons oldies, or whatever license they use. like, making something kinda generic, but with some twists and a certain trademark sound. in all likeliness your stuff won't be used for ages, and then at age 50 you suddenly find a little amateur game using a 15 year old tune of yours. it's just a cool idea.
  9. very good. i haven't kept track with how advanced the publically available music a.i. stuff is compared to the text and visual stuff...and i really don't wanna. getting back into music making is freaking hard enough as it is :D i wanna take my stand against a.i. in my own little way...i have to believe that the value of making music lies in the process, not the results. the personal relationship you form with the notes and sounds while making music. got a lot to learn until i can completely embody that stance; honestly a large part of me has always been very results oriented, kinda greedy that way. we artists have to prepare for 'spiritual war' in that sense; like, fuck it, we're doing it live. but nothing against folks who wanna use a.i. in a creative fashion. not for me. idk, i might cave in for deep fake vocals at some point...as long as i write the notes and lyrics myself. basically, as long as i feel like i am doing the damn thing, more than the machine. like, give me a vocal model of freddy mercury or rob halford or celine dion, and give me all the fine grained controls to make em totally glitch out when i want to.
  10. it's very cheezy tho innit? i reckon it could be very nice cheeze once the arrangement is fiddled out. but the melody (the very sugary one) sounds very different at this bpm and groove. i tried to make it gain bpm for a while, so it goes back to the energy of the original the more the song goes on, but couldn't get it to work. so, gotta optimize on the "good cheeze" part. that's why i have this nagging feeling that i'd rather start a different mix, for now :S but maybe i'll come back to this one. with a fresher mind. heh :) this one needs a lot of cool soloing and stuff if it's gotta pass the "really good cheeze" marks, ......and stuff. i kinda still lack agility for that. or you make it really minimal and full pop, or....whatever. idk what to do with this right nao! haha. it's ok i guess. ty for comments!
  11. i like physical modelling. being positively surprised by it, getting a lively (if not totally realistic) result. PLUGINS 4 FREE - Free Audio Plug-ins Archives: Quilcom i like what this dev is putting out, so far. particularily, this church organ simulation Download Free Pipe organ rank simulator plugin: Rank Two by Quilcom (plugins4free.com) sounds absolutely excellent for some presets. never had such a big tutti organ sound. go to his website for a 64 bit version. also, the dizi flute seems quite good. Download Free Dizi flute plugin: SIM-DIZI by Quilcom (plugins4free.com) try playing the ennio morricone western themes on it while using the modwheel for expression. it clearly can do a good range of different flute sounds, though the vibrato/breath controller maximum (what the modwheel does, anyway) just sounds very spaghetti western. this dude has a plethora of physical modelling experiments. all with a differing success rate i guess. i can't just download 10 vstis anymore and try them out, i get ditzy OCD by all the options. so maybe you find a nice pick in there, and a way to use them effectively. if so, leave a note here! or talk about any other freeware (or not) physical modelling devices, for that matter. P.S. i'm still looking for a physically modeled solo electric guitar that is impressive at soloing. it don't have to be all around realistic, as that's just plain unrealistic.
  12. you already helped a bit i think...i started something a few days ago after writing&reading on here. it's not super duper but was enough to make me quite happy. was so starved for getting a groove going before!!
  13. yeah, i got lucky a few days back, in the morning. this old fav tune sprang into my mind, green hills (actually, stage 5 in the 8 bit sonic 2!) it's pretty WIP-y after 2 minute mark. i'm a bit stuck for now, but idea is a buildup of course, to something.
  14. ha, that's cool redshadow. i haven't been using soundcloud for a while. i'll get back to you when i have anything new and noteworthy, because i love the idea of my music being blasted to some random ppl in the states. but it's gotta be something new. my music from 2018ish was really just about coping with the strange new reality. i can do much better...but it's gotta happen!! i gotta get out of this strange anti-creative loop. for reals.
  15. definitely. over-analytical and just plain traumatized by all the crap that happened in those years. i have tried some pure cbd early on in 2019, when the voices situation was still pretty new. it's not really for me. i tried some weed a few weeks ago, and it was good for letting the fingers, like, just fall on the keyboard and see what they do. but it's a thing i better only do once a month or so. my history with cannabis is iffy. anything meditative is the way to go. biggest change for me has been doing regular cold showers. whenever i feel like not quite myself, cold water shock is good for gaining some presence. big fan of wim hof, and what he's saying about the vagus nerve and stuff. if i'm not wrong, that nerve can be connected to hearing voices, and becoming acquainted with the sensation of the cold can help you gain back some control.
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