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Flexstyle

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Profile Information

  • Real Name
    Michael Birch
  • Location
    Phoenix, Arizona
  • Occupation
    Freelance media person

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Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
    Logic
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Drums
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Hand Percussion

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Flexstyle's Achievements

  1. No need to stretch a vote out here -- I'm on the side of "gotta be more substantial." This could probably work if the genre execution was better, but as it is, you've got a lifeless drum kit paired with a too-simple piano and some tasty bass that could stand to be a little more featured. For lo-fi hip hop (or boom-bap, for the old heads in the room), you need to execute your drums, bass, and the tone of your instruments very precisely. With the sharp, reverb'd shaker, the extra-crispy-and-dry snare, and the lack of anything resembling dynamics, this misses the mark. Gotta add some more realism and probably don't let it sound so very quantized...a J Dilla-style beat would have a lot more "humanity" to it in small imperfections in timing. Shaker with all the reverb contrasts poorly with the rest of the drum kit, and all of it sounds too "crispy," aka there's too much high end there. Saturation and low-pass filters are your friend here. Also, playing with more than just a few drum samples throughout will help. Get us some variety in sounds...remember that a lot of old hip hop music sampled MULTIPLE drum loops that would appear at different times in the song, creating more timbres to work with. You're on the right track with those vinyl-sampled tom fills -- if you can get that kind of texture on more of your drums, you'll be on the right track. For mixing, the piano as-is can work, but genre-wise it's probably better to add some low-pass filtering to it to soften it up. Making the performance more dynamic would also help, since right now everything sounds quantized to grid and to velocity. Bass was decent but not featured prominently enough for the genre. This one should come back with more dynamics, better drum processing and wider variety of sounds, and an overall tone that feels less crispy and more dusty (less high end frequencies in key areas). You'll be helped by embellishing the arrangement as well...don't just make it the same throughout but add some variation to the themes, maybe do some call and response with the piano and another instrument. NO (resubmit)
  2. Just posting here because that guy up there (Emunator) is probably the single best person you could find on this site for this project -- he directed the DKC3 remix album as well!
  3. Y'all, this is what sparse instrumentation looks like when executed right. Those drums? Simple as heck. Not super dynamic samples, but sequenced in a way that stays interesting the entire time, creating movement in exactly the spots that need to move forward, and groove where it's time to just sit a spell and vibe out. The bassline is simple, very relegated to the low spectrum, but it moves in a way that lets everything else shine through without letting the low end feel empty. Piano? Not busy, but still melodic and intentional. Pads? Not dense, but they lift the song up right where it's needed. Sound effects? Right where they need to be to fill the soundscape. The panflute sample lead? Plenty of subtle movement on a patch that could have been dry and boring without careful, judicious treatment. This hits like a lot of late '90s/early '00s lounge vibe music, but maybe with a more dynamic lead line on that piano, and I think it works REALLY well overall. I love the original song -- Bastion is in my top-5 favorite OSTs for games I've actually played (and the game itself is fun and thoughtful) -- and this absolutely does justice to it. Can't wait for this to hit the front page! YES
  4. Master Mi is on a good track with the 4-input Steinberg unit. I will caution that the Steinberg units have been iffy under Windows, with weird dropouts (I own a UR12 and a friend owns a UR22 and we've both had issues). That Mackie unit has a knob on the front that will let you either monitor exactly what's going into the unit, or will let you hear what's coming from your DAW, or a mix of both. That's the MIX knob. Most interfaces have them, just under different names sometimes. From the description of how you're using your mixer, I really don't think you need it. You can get an audio interface that will let you track three individual lines quite easily instead. Here's a Behringer unit that allows for up to four separate inputs and it's under your budget constraint: https://www.sweetwater.com/store/detail/UMC404HD--behringer-u-phoria-umc404hd-usb-audio-interface Best of luck!
  5. Yup. It's called an audio interface, and you have a whole lot of options: https://www.sweetwater.com/c695--USB_Audio_Interfaces?sb=popular&params=eyJmYWNldCI6eyJQcmljZSBSYW5nZSI6WyIkMTAwIHRvICQyMDAiXX19 How many instruments and mics you trying to record at once? Depending on your needs, you may even be able to just ditch your mixer entirely, since most of these have separate outputs and volume knobs for both headphones and speakers.
  6. Let's close this one out. Honestly, this sounds a lot like some vintage Andy+Jill (zircon/pixietricks, for anyone reading this who's not in the know) stuff here -- breakbeats, etherial vocals, organic instrumentation elements, arpeggiated synths, shimmering textures, the formula is all here! The overall mix is a bit hollow -- lacking in a lot of midrange energy or at least clarity -- but it doesn't hold the song back from communicating what it needs to. Obvs the source comes through clearly. This is an imaginative take on the tune, it's executed well enough, why bother holding it back? YES
  7. TBH I'd still NO-RESUB anything that was this blatant of a copy-paste. Gotta show some effort for arrangement, can't just make half a song and then double it up!
  8. 2013 called, and they said that the loudness wars weren't over yet. Also that crunchy basslines will remain cool forever. Pretty sure at least that last one is correct! :P I agree that this thing is mixed pretty hot, and there are a few specific parts throughout where a deep, boomy sound is just getting in the way of the rest of the bassline -- would have been better to let it do its thing, then bring the bass back in, because otherwise we've got some thick mud right there. It's not egregious enough to hold this one back, though, just pretty obvious on my studio monitors + sub setup. Interesting choice to focus on the background elements of the song, but hey, it definitely works for this track. I dig that this thing keeps trying new stuff out without getting stale, but still gives us callbacks to song sections as well. Well done. Something else I want to call attention to: the beat very rarely changes throughout the sections, with JUUUUST enough fills to keep things moving along. However, it works because you end up using synth elements to change the rhythm instead -- a good example is the SID bassline at about 1:19, which acts as a 16th-note percussive element of its own for that section. Just a note for anyone looking through these decisions for what to maybe imitate in their own tracks. Creative take on a good source tune, with some great energy! YES
  9. My only comment is that I wish there were a cool 16th-note synth arp skittering around behind the rest of the instrumentation in the "chorus" sections at 1:20-ish and at 2:50-ish for that True Synthwave Sound (tm). Other than that, I dig the arrangement, the instrumentation is sweet, the drums are punchy, the mix is pretty clean, and this is gonna look great on the front page! YES
  10. My interested is piqued, and my available time to accomplish this is unknown.
  11. Ahhhh Jordan, you're better than this. Gimme some kind of variation that isn't just a bass patch swap at the end -- do something with the lead melody notes to make it spicier, play the melody on a different instrument halfway through the drop, drop into a different bass-heavy genre the second time around, or SOMETHING. You can follow an EDM playbook and still get something interesting if you just do those things. It'd be even better if you were to take that melody and really do some variation: swap instruments, iterate on where it's going, whatever. This song is copy-paste from one half to the other with just a couple loops swapped out or added, and you use the same lead instrument throughout the entirety of both drops -- something I'd bust a newbie's chops for, let alone a veteran! Plus, that first drop's bass sounds are just grating. Second drop's bass tones are better and less piercing. So, here's what I'd LOVE to see, and this is gonna be hella specific to exactly what I know you're able to do: take your bass loops from the second drop and replace the ones in the first drop with them. Use a different instrument for the lead (and make a variation of your arpeggio of the source tune) halfway through that first drop. Get rid of your second half of the song, and rebuild it: do something similar enough to what you did already for the build, but then modulate to a new key (?) and drop into a psytrance (or trap or something) drop that then integrates the source in a fresh way. Let the instruments from the first drop make a cameo part way, but don't rely on them. End the song from there. It would be SO SICK. C'mon, I know you've got it in you! NO (resubmit) (in case anyone reading this in the decisions forum doesn't know: bLiNd and I have collaborated a LOT over the years, and I consider him a good friend and an inspiration over the course of decades -- this isn't me just bullying someone!)
  12. I'm not even gonna bother with the arrangement side, as the other Js have done that. The real question at this point is: is it mixed well enough to make the front page? Yes, yes it is. Yeah, we could hear some more of the orchestral elements more clearly, but that's not enough to stop this thing. Y'all some nitpicky geezers! The FEELING of the song never fails, and that's what need to come across. (Plus, c'mon, I've heard pro records mixed more poorly than this, and that didn't stop the songs from becoming classics.) YES YES C'MON LET'S GO
  13. Ya really love Glitch, eh? Lots of dfault dblue sound processing going on here lol. Not a criticism or a kudos, just an observation. Anyways on to the real review: I'm not really hearing anything glaring, harmony- and melodics-wise, and I can pick out source tune laced throughout, so those are both passing for me. Very ambitious arrangement, and definitely on the "we might have bitten off more than we can chew" side of things. I think it actually does work overall -- the stop-start-stop beat stuff doesn't lose the momentum to my ears, I can hear what you're going for throughout. No instrumental performance issues that stand out, either -- seems like some good clean takes on those guitars. Mix-wise, I can always hear the lead instrument and supporting instruments clearly, even if they are mostly in the same EQ spectrum, but they're not totally drowning each other out. A more mature arrangement wouldn't try and cram all these instruments together at the same time, and would have more space carved out for each individual piece, both in the arrangement and in the mix. However, the song tells a story, it's always moving somewhere new and interesting (love that), and the production issues, such as they are, aren't enough to hold it back in my book. I say let this one through to the front page! YES
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