ReMix: Eternal Champions 'Immortal Souls'
- Game: Eternal Champions (Sega, 1993, GEN)
- ReMixer(s): Scaredsim
- Composer(s): Adrian Van Velsen, Andy Armor, Jeff Marsh, Joe Delia, John Hart
- Song(s):
- Posted: 2008-01-04, evaluated by the judges
Our (by necessity) Annual "First New ReMixer of the Year" award goes to Simon Sternis, alias Scaredsim, who joins the previously lonely zircon as the second mixer to cover Sega's would-be SF2 killer Eternal Champions. At the time, Sega put quite a bit of PR into boasting how Eternal Champions was going to devour all your other fighting games and insult their respective mothers as it masticated, but - as with the rather ephemeral James "Buster" Douglas Knockout Boxing - things didn't really pan out so well. It wasn't a bad game, though, and had some pleasing musics, which we're lucky to have yet more coverage of. Since Andy's been here himself, here's what he had to say:
"*Great concept, stylistically similar to doujin arrangers (e.g. S.S.H.)
* Creative instrumentation - loved the chip synths
* A little too much high end in the mix, and snare was a bit loud as well, but otherwise great production
* Well thought out structure and dynamic contour
* Excellent arrangement!
Kudos for remixing Eternal Champions, and good job overall."
The drums feel well-programmed but very clean and upfront to me - not a bad thing, but one which I as well equate with the doujin/Japanese scene. Actually, a lot of professionally arranged Japanese material has this quality, when I think about it. Well worth checking out S.S.H. if you haven't, btw: great stuff. At first this intros as if it's going to be a delicate new age flower, but guitar drops in and things get kickin' pretty promptly, with generous helpings of synth lead over shredding rhythm guitar underbelly. It's synth rock, basically, and doesn't have the types of meter changes or intonations that would push it over into the "progressive rock" territory, but things are very intricately sequenced, and there's a lot here to pay attention to that shows off the polish applied. Shariq adds:
"Nice integration of the percussion with what was going on in the song. Always nice to hear someone take the percussion out of that background timekeeper role effectively. Texture is great all around, I love the chip stuff with the guitars. Pads are appropriately quiet; any louder and it'd be messy."
Rock solid rock from newcomer Scaredsim, who definitely has both the arrangement and performance chops to come up with interesting ideas and execute them effectively. Judges focused on the volume of the snare, but I think a different snare sample entirely - specifically, a Bon Jovi-style arena rock variant - would have been a good switcheroo. However, as weed points out, any mix where the snare sample used is the salient criticism is doing far more things right than wrong. Great stuff from Simon, the first of hopefully many new artists to join us in '08!
It's a fun one to listen to. It has that quality where you don't get sick of it. I can't imagine a point in time where I would not feel like listening to this, which is not to say I listen to this often. But now think I ought to.
Great remix and the birth of a great OCRemixer.
- Marmiduke on March 10, 2009
- Rozovian on December 10, 2008
- DragonAvenger on November 24, 2008
- Scaredsim on July 1, 2008
A solid Rockno remix, soft and smooth enough to listen to several times. quality.
Score 10/10 "winsauce"
-TP
- FlamingTP on May 3, 2008
--Eino
- evktalo on March 12, 2008
What really makes me appreciate this one is the quite skilful use of chiptunes. They fit in seamlessly, my favourite part being the one from 2:01 on.
Nice work.
- Martin Penwald on January 29, 2008
Guitar is so cleanly done, I can't tell if it's synth or not. Very nice stuff either way.
Melodically, it has some nice change ups, and melds an old school vibe to a more modern rock sound, with a solid groove.
The leads are changed up frequently enough to keep things fresh, and the counterpoint is really nice as well.
Overall a great mix that has great direction and drive behind it.
Recommended.
- OA on January 8, 2008
Xylophone would make an interesting counterpart to the guitar during synth portions, though without the synth it'd be too pronounced. Hummm, happy thoughts!
P.S. Fun song, goes straight into my playlists. Don't mind the talk of changing stuff, I always get these crazy ideas that I like to think are useful ^_^
- Nobbynob Littlun on January 7, 2008
First time I heard of scaredsim, he had turned up on OCR just to join the lovely SM64 project, and just wait until your hear that mix. Keep your eye on this one, hes got the good stuff.
- Fishy on January 4, 2008
The intro could be the intro to any kind of remix so it's a pleasant surprise when the guitar and drums enter. The drums are really working to make this track energetic and succeeds. The lead synth meshes well with the guitar backing and brings a retro feel to the mix.
Nice chord change-ups at the end of what I presume is the chorus in this song. There are generally some really nice details in this arrangement, triplets, smooth pads, variations in both the melody and drumming. The melody is mostly legato, something I personally enjoy but can easily become a bit frustrating to listen to. Or so I've heard. ;)
The breakdown with the chimey sounds is very pretty but the chimes themselves are a bit too soft and synth-ish for my taste. They do work very well though. A fade out ending? Well I've been there. ;)
All in all this is a solid mix and VERY good for being a first post. Way to impress there.. Scaredsim was it? Cool.
- Another Soundscape on January 4, 2008
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Discussion: Latest 12 comments/reviews; view the