ReMix: Guilty Gear X 'Alpha Blade'
Merry Ho-ho! I'd like to thank Steve Gutenberg this Xmas, for contributing to the epic Single Santa Seeks Mrs. Claus, a mind-numbingly bad Hallmark holiday made-for-TV abomination that our family had great fun providing MST3K-style commentary to. While CHIPP Damage and James George gave us our first mix from the GG series, Dain's here with our first mix from GGX specifically, covering the Suck a Sage theme, trance style. Beatdrop writes:
"... I chopped out most of the soloing, since it didn't really lend itself to the transition to trance."
Makes sense. Like most Beatdrop, this is Grade-A trance, mixed loud, with more synth than you can shake a stick at. A lot of trance works to incorporate live acoustic elements (or emulations), be they ethnic or more traditional stuff like pianos, guitar, etc., but Dain usually sticks to a purely and overtly synthetic arsenal, which definitely gives his tracks a "pure electronica" feel to them, sonically. This mix is pretty straightforward BD, although there's some stutter FX used that feel new to Dain's style, and work well. Of the overall piece, and in particular the volume, BGC writes:
"It's loud, but it's still mixed very well, and there's no clipping. Even during the loudest parts, I didn't notice any loss in the instrumentation. So the volume doesn't bug me. Arrangement is fine, and nice adaptation to Dain's trademark genre. It's loud, it's proud, it's Beatdrop. What more to say?"
I think it's quite cool that both of our Guilty Gear mixes to date deviate so heavily from the original pieces, changing the genre for quite a dramatic effect, and that both do so in different ways. zyko sums things up well, so we'll end with a rather conclusive quote from him:
"the trademark drive, energy and tenacity of a beatdrop groove... menacing synths, all sorts of weird breaks, changes, twists. and its loud... just how i like it"
Word.
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