ReMix: Donkey Kong Country 2: Diddy's Kong Quest 'Tricky Swamp Style'
Heath Morris brings us some ReMixage of DKC2 that, while not particularly tricky in any sort of time signature/progression sense, does feature solid electronica roots, a unique, harder big-beat drum sound, rhythmic usage of game fx, and all-around satisfying groove/variety/production quantities. There's some elements, like the bass synth that intros the whole piece, which are rather meat-and-potatoes, but there are plenty of more conspicuous, unique textures to balance with some of the more pedestrian synth elements. zyko writes:
"...it varies well throughout and while some ideas are treated too short, it has that character where you will rewind to listen to it again. a good thing. musically, this is on point. it grooves nicely despite the breaks and jarring discordant behavior of the track after the halfway point. again, it uses the strengths of the source to drive where the arrangement is going. you know what you're doing, in other words. the major concern everybody is having is clearly with the quality of the synths and on a lesser extent, the muddiness that is, to be honest, a result of the synths. i personally am not distracted by it. i hear a great deal of imagination and intelligence in this arrangement. the synths could be better but cookie dough ice cream can have more cookie dough."
I suppose what I like here is specifically how relatively "preset" synth elements are combined with more interesting textures, and also the usage of percussive fx, both synthesized and sampled, is strong. 2'23" is a funky little breakdown of drums and... primate grunts. How can you say no to THAT? Siamey offers up a tasty DKC2 cake that gets the foundation right and adds more than enough icing and sprinkles on top to get the beat jumpin' and the monkeys bumpin'; good stuff.
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