ReMix: Castlevania III: Dracula's Curse 'Froggy Mosh'
It's goat, it's CV, and it kicks. Need you know more? It's rather late, and I have some quality sleeping to do... don't wanna spend the time convincing you if it's not necessary, doncha know... Ah, well, I owe it to Chris to at least put in the good college try... not that I ever particularly tried in college. This arrangement of "Dead Beat" is from a CV3 project the ReMixer's been working on, and features all of the strengths goat's previous mixes displayed (raw energy, awesome performances) and, yes, some of the weaknesses (questionable samples, mostly); when you've got a single element as powerful as the lead electric that goat wields, I suppose it's a bit more challenging to find accompaniment instrumentation that doesn't sound comparatively pale. Said guitar has never yet failed to galvanize the overall production, however, and the panel was in agreement that the end result was true to form and quality stuff. Larry writes:
"Loved all the tangents you went off on with the arrangement. 2:44-onward kept things strong for the rest of the track. Nice subtle speeding up of the tempo for the end, including some nice shredding seguing into the organ-driven finish. Organ was a little too rigidly sequenced as well, but again the overall skill is just too strong. Chris had several unique variations on the source and so many adept transitions where nearly everything flowed well from one concept to the next. I hate to say this is better than the original, as it might offend goat's own reasons for tributing the soundtrack. But on an individual level, I didn't care for the source tune, yet the arrangement generated an interest and respect for what could be done with it. Around here, that's when you know it's a job well done. Keep 'em coming, Chris."
For my money, I love the subtle little pitch bends right in the intro, the menacing chromatic chugs not too long afterwards, and the synth arpeggio and running piano work towards the end; as Larry also points out, the tempo acceleration is really a nice touch. Heavy, high-impact stuff.
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