ReMix: Chrono Trigger 'Chronodyne Marine'
Larry Oji beat me at arm wrestling. How I can continue to live my life and still look people in the eye is something I'll clearly be pondering for awhile; in the meantime, though, we've got ambient's latest, a texturally interesting electronica take on the Undersea Palace theme from CT. I might be crazy - none of the judges said anything - but at 0'52" I'm hearing a strong Terminator vibe going on with the drums, and I couldn't avoid thinking of intimidating robotic exoskeletons with thick Austrian accents. "Chronodyne" even sorta sounds like "Cyberdyne", so perhaps this is an intentional reference, but the ReMixer didn't indicate this in his submission email. This mix has an achilles' heel that the panel was essentially in consensus regarding, being the synth guitar solo, or rather the patch used for it, that enters at 1'09". Gray made the point that synth guitar itself can be utilized more effectively; I'd cite OCR01183 as one potential example:
"If you're going to use synth guitars, they need heavy processing to make them more pleasing. I think the sample here is fine personally. You'd be amazed what Japanese sequencers can do with guitar samples. So the question here isn't really the guitar sample in my opinion, it is how the sample is used/sequenced or the lack of technical skill to do so is also another factor. Which I should add is no easy feat anyway for most people. Solo guitar, sax, violin are probably the hardest, especially when exposed as a lead, as far as this aspect goes. "
I'd say that's pretty solid advice. Other than that, you've got a very atmospheric (esp. the intro - great stuff), slower electronica take on one of the more peculiar tracks from Trigger's soundrack, with a bit of John Connor on the drums, and an effective use of syncopation and sweeps/fx to create a cyber-aqua environment.
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