ReMix: Mega Man 2 'Oxygen Flare'
Quinn does Mega Man! Covering Mega Man is like a rite of passage... you've either done it, are planning on doing it some day, are always being asked to do it, etc. There's a lot of material in the blue bomber's repertoire, but there's no doubt that his second and third adventures are crowd favorites, perhaps for their consistently conspicuous, catchy melodies - you'll usually find at least one such track on most any Mega Man OST, but two and three are rock solid throughout, so to speak. Mr. Fox writes:
"This Mega Man 2 remix combines the Flash Man and Bubbleman themes in a dark, cosmic, synth enveloped manner; expect loud drums, lots of distortion, and more than a few creative liberties."
We like creative liberties. Q delivers on his promises, too, as there's walls of beefy guitar, loud but interesting percussion, a multitude of synths and synth fx mixed in, and even some choral bits at times. Production is edgier than Quinn's usual motif, and mixed louder too - sometimes with his older mixes you needed to pump the volume a bit, but I doubt that'll be necessary for most with this one. You've got rock and electronic drum kits sparring with one another, gurgling electronic textures, but I think my favorite aspect of the mix is how the themes have been intermingled and what Quinn's done with the progression - most of us have heard at least one if not both of these pieces covered a number of times, but this is definitely a fresh take. Actually, it doesn't sound much like any other Mega Man mix I've heard, which is a testament to the ReMixer's unique overall style. The melding of harder-core rock textures with both analog and digital electronica, and swapping out drum kits as well, is done fairly seamlessly, and everything sounds like it was meant to fit together. As far as liberties being taken goes - I feel they're the right type of liberties, throughout. The original material is easily identifiable, but emphasis/inflection is being placed on different aspects of it due to the changed context. I like the chopped/gated percussive effects, as they bring in a little urban attitude as just one more ingredient in a very diverse, interesting recipe. I'll probably always think of Quinn as a Phantasy Star guy, as few have covered it as often, but it's compelling to hear his style applied to Mega Man, and clearly his technique and approach are just as viable outside the Algol Star System. Groovy.
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