ReMix: Extreme-G 'G-Storm'

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bLiNd sends us a preview trance track from an upcoming Project Majestic Mix trance-specific album. Though not the final version that will be on the album, this is quite good in its own right, and features the typically adept, measured, and polished approach Jordan takes with his trance ReMixes. Our first arrangement from Extreme-G, this is certainly a sonic improvement over the original, and a good elaboration arrangement-wise. General observation: with some exceptions, most N64 soundtracks sounded worse in terms of sample quality than the average SNES soundtrack, to my ears. Don't really know what happened there... At any rate, bLiNd intros with a Front 242 style mechanical synth pattern (the rhythm is specifically similar to a good portion of their stuff) and builds it from there, with reverb-drenched layered synth, a steady downbeat and running hats, and a solid bass. I especially liked the modulation of note length in the break around 1'20" - notice how they start off long and get shorter. Not every effect needs to be DSP, some can be simply MIDI-based - length quantization, double-hits, and note-based gating are but several examples. This might not be Jordan's most innovative piece, but it's not auto-pilot or cookie-cutter trance either, and has a good mixup of filtering and percussive variation. Those judges that did take some issue with the piece seemed to focus on some balance issues, particularly with the drums. I can hear what they're saying, but at the same time it's pretty trivial for me and doesn't hurt the overall piece to a significant extent. This is extended, explorative trance that's infectious and long without becoming mundane or self-indulgent. If you already know you like trance game arrangements, both this track and the eventual PMM trance album are probably no-brainers; if not, it's not necessarily the track to make a convert of you, but it's still slick and very accessible. Good stuff.

djpretzel  



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