ReMix: Star Fox 'Godspeed'
- Game: Star Fox (Nintendo, 1993, SNES)
- ReMixer(s): The Wingless
- Composer(s): Hajime Hirasawa
- Song(s): Corneria
- Posted: 2003-06-13, evaluated by the judges
I wouldn't have necessarily known this was The Wingless if no one told me, especially considering the very contrasting nature of his preceding submission, which is a testament to his diversity. I've a feeling a lot of people were waiting for a mix like this - a good, kickin' electronica take on the Corneria theme. J.A. Burnett actually mixes in - fairly seamlessly - more than just that in this near six-minute opus, including the title screen theme as well. And while this is largely electronica, it's really of a more soundtrack/hybrid nature, as there's extensive use of string stabs, piano that at times throws some rather daring chords out there, and string pads feature heavily as well. Some interesting comments from the judges - some preferred the first half, which I'd agree is more accessible and has a bit more verve to it, but some also singled the very natural transition between the halves as a highlight. I think we've all been waiting for a Corneria mix to come along that we could feel good about posting for some time, so each of us may have had expectations that weren't totally filled - capitalizing a bit more on the very energetic Corneria theme with some harder-edged synth-rock and perhaps a cutting lead solo, for instance. But, in the end, after listening some more - especially to the second half - I guess this does sound like The Wingless, in that it doesn't make efforts to live up to others' expectations, but instead puts a unique, innovative, even risky spin on some very beloved themes, and ends up with a pretty polished final product that's fresh but recognizable. Recommended.
In the parallel universe where I am not colorblind, this remix plays in my mind every time I, in training, fire up my Talon. The pre-combat tension, along with the hectic, blood-pumping, ephemeral nature of the dogfight itself, is captured perfectly, to my ears at least. Sure, I wish the Corneria portion was longer, but what you did here Wingless fits perfectly with how I would envision aerial combat. Then the comparative serenity and reflectiveness in the aftermath... yes. If only you could make a cut-and-dry distinction between good and evil forces and fight on the side of good. But nevermind the impossibility; this piece takes me there.
- K.B. on December 30, 2008
It is however a great song all around, very unique.
- i <3 robots on July 30, 2006
1. Since I read this thread semi-thoroughly and even though Wingless was very kind to post what the pre-launch sequence had said, I'm still confused about it. What source did the pre-launch sequence come from? Was it transplanted from the N64 game(since it had understandable voice clips and not meaningless mumbles like the first game had), or created from scratch just for this song? Side note: the first game did indeed have one clip that you could understand at the "scramble" screen as I recall. I can't remember what it said though....
2. Is it possible to get that pre-launch sequence just by itself? I feel it might make an excelent addition to my rig's windows startup sequence.
Either way, it's a very good intro to an outstanding remix. I won't go into any further detail than that, because I'd just be repeating what everyone else has been saying..... at least those on the positive side of this song.
I'll just drop my personal tastes right here, since I don't post much. The following can be safely ignored, and free you of any potental drain bamage. :lol:
[start semi-ignorant ranting]
And a P.S. to all those who despise fadeouts: There are times that come when a fadeout is the only way to properly end a song, especially if the end of the song slowly winds down like this song does. This especially is true when you come across songs that can, or were made, to loop on forever without ever pausing or breaking, as seen with videogame music. Or where it's slow and would rather trail off. I personaly favor fadeouts to sudden stops... but ONLY if the sudden stop would not work. I really get miffed when a song ends and leaves you thinking; "Huh? That's it? What's up with the cliffhanger?" But some people just seem to like those too.... but at least sometimes there is some consolation of the "residual reverb".
[end semi-ignorant ranting]
- GrrDraxin on July 23, 2006
- K-Star on July 15, 2006
- psychophan7 on July 25, 2005
- maniacalsephiroth on April 25, 2005
The wingless wrote: DEATH! IT SHALL BECOME YOU!
The wingless wrote: pHaT b33tz!
The Wingless wrote: I enjoy spam.
Can the wingless djp?
hawt song.
Strings=awkward, but not as glaring as your earlier work.
piano in second part should be louder.
beepy crap at the beginning is a great intro, but it shoulda been brought down just a little bit volume-wise after a little.
I just got a nasty urge to add a randomly selected dj shadow drumloop to the song and email it to you.
not gonna happen.
- PassivePretentiousness on March 23, 2005
The second piece remains my favorite part. A drifting quality has been added in alongside the pop style of the mix, and together the two work wonders reminiscent of One Girl in All the World, or was it All the World in a Girl? I can never keep the two seperated... hold up.
It's the All the World in One Girl, also by the WIngless. I hear a lot of that piece in here, and it works really nicely, adding an almost sad quality to the piece.
Anyways, good work WIngless, one of your best. Keep this up and I'm sure your wings will return.
Zipp
- Zipp on March 15, 2005
ROFL
- SirRus on March 15, 2005
mIsToR. pIpInZ wrote: But chill out next time it was a simple mistake.
[b]DEATH! IT SHALL BECOME YOU![/b]
- The wingless on March 14, 2005
- Pip is uh..... on March 14, 2005
The wingless wrote: [b]GET YOUR ARTISTS RIGHT, YOU THUNDERING IDIOT[/b]
That's Texans, for ya... >_>;
- CleverConveyence on March 14, 2005
- Pip is uh..... on March 13, 2005
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