ReMix: Final Fantasy Mystic Quest 'Mystic Mountain (2LATEMix)'
- Game: Final Fantasy Mystic Quest (Square, 1992, SNES)
- ReMixer(s): Beatdrop, mp
- Composer(s): Ryuji Sasai, Yasuhiro Kawakami
- Song(s): Mountain Range of Whirlwinds
- Posted: 2003-01-16, evaluated by djpretzel
Beatdrop and mp (Matt Pollard) last teamed up back in 2001, with the fantastic result being their Mega Man X3 House Hornet ReMix, a popular favorite here at OCR. Now they're back, and unlike the reunion of Will Smith and Tommy Lee Jones for the second, flagrantly cash-fishing Men in Black flick, this is a very good thing. Final Fantasy Mystic Quest (also known as 'Final Fantasy Lite') is the name of the game this go round, with hardcore electronica being the weapon of choice. Ear-punishingly sweet percussion is the highlight, but before I progress further, some background: Beatdrop and mp share more than just these two ReMixes (and l33t skillz) in common - they're both artists who contributed to Squaredance, an album of Squaresoft electronica with not only a clever name but some good tunes as well, put together by OneUp Studios and KFSS Studios. There's a few other familiar OCR faces on the album, and yes, I pop up briefly with a Cyan mix, then fade away like a stealth ninjitsu. Or something such. Buy it or review it at GameMusic.com - if you dig this mix and others by the contributing artists that are available here at OC ReMix, chances are it'll be worth your time to at least investigate (bzzzzt - end egregious hyperlink-crazy plugging mode - bzzzzt).
Righty-o, then - this track was actually started as a contribution to the album, so it's relevant to mention the context - apparently it was just a touch too late for the deadline. This is one of the rare tracks where my absolute favorite bit is the intro - usually intros are the literary equivalent of character development, setting the stage and introducing the principles but not really going anywhere. Given that for me the percussion was the salient appeal of the mix, it is most exposed and "freshest" when it's introduced the instant the piece starts, with a deadly hardcore kick that gets simply killa distorted percussive accompaniment at 0'15" with lovely gating and programming and even a pitch bend on the rapid-fire hit that comes in. The mix proper enters around 0'46" after some chopped-up wind ambience, and this is where the actual FFMQ material is at play, but I just love those intro drums - more robust than a triple-shot of espresso, speaking from experience. From a "responsible" perspective, that'd be my criticism - those portions of this ReMix that I enjoy the most are the ones that have the least to do with the source material. But if the original tunes can't inspire totally new bits & pieces of musical wonder, what'd be the point? Damn right. Anyway, the usage of brassy textures dominates the main melody in a unique fashion, not something you'd hear too often. It does work, which is saying something in itself, but never in a way that I'm 100% comfortable with. Fortunately, there's Kitaro-esqu synth lead doubling it, some nice delayed synth patterns underneath, breaks for variety, and a no-holds barred approach to mixing that doesn't let up. There's dsp and manipulation brought in often on the underlying drums, keeping them interesting (on top of being poundingly juicy), and the piece ends with the afforementioned brass riffing up - it's here that you'll notice the reverb being applied to this patch, which has a real short trail, like a small room patch or short plate. Again, interesting+deliberate choices made that give this a different identity than your average relentless hardcore techno track. A little more panache at the possible expense of being a little less accessible? Maybe. My guess is that, like me, you'll focus on the beats and subsonic bass and not mind. Good stuff, indicative of the overall high calibre work on Squaredance (I'm not obsessive about the red "e" like some, but I capitalize "OverClocked ReMix" weird, so go figure) - both the album and this behind-the-scenes, related "bonus" ReMix are definitely recommended.
I thought this was fantastic. Flaws or no flaws, I'm just a huge fan of dark electronica, and this is one fine example of just that. There are a lot of interesting technical ideas throughout, and the ambience is really fitting of the piece and the melody. But I have to say my favourite section is at 2:00 when the track launches into a distorted electronic nightmare version of dark church organ style music.
I'm a big fan of this mix, and I have no problem saying that. There is a ton more good than bad here. Even tracks you deem flawed deserve to be loved for the sake of their quality parts.
- Marmiduke on February 27, 2009
--Eino
- evktalo on March 27, 2008
Cool remix dudes. Always nice to see some piece of electronica arts around here. :)
- Bummerdude on January 27, 2006
That kick really gets you listening, wondering what'll happen next, cool bassline behind the kick too! *waiting, waiting* WHOA! Fucking bad-ass percussion! Highlight of the song!
This next part is hard to tap my foot too seeing how everythings on the off beat but once the main part comes in it all kicks ass again
I'm surprised this is the only mystic quest remix here, the game did have quite the cool music
Anyways thaank ye beatdrop, mp
- jordex on April 8, 2005
it sounds a hell of a lot like something from comix zone
- Red Shadow on February 20, 2005
Beatdrop and mp worked together on this one together... and it shows. While Beatdrop owns the Techno genre (i.e. Mega Man), mp drops it nasty over classic FF-tracks.
Techno + Classic = ...well I'm not realy sure. But it's ill. If you like this, check out their other mix-> HouseHornet
- Gorilla on February 19, 2005
Beatdrop and mp worked together on this one together... and it shows. While Beatdrop owns the Techno genre (i.e. Mega Man), mp drops it nasty over classic FF-tracks.
Techno + Classic = ...well I'm not realy sure. But it's ill. If you like this, check out their other mix-> HouseHornet
- Gorilla on February 19, 2005
sgx wrote: Diggin this tune. While I'm pretty "meh" about the actual melody part of the song (decent, not terribly interesting), I like how this song is giving the vibe, "Yeah, this is VERY electronic, and if you don't like it, you can ____" The coolest part for me, is at 1:28 where it gets all ambient and chill. It's a nice contrast. The ending is a bit whacko though. I was totally expecting something electronic, but I get some brass upwards roll thang that sounds totally out of this style. Pretty abrubt, too. But otherwise, great work. MMmm. Crunchy.
I agree, beautiful song. Final Fantasy is a popular game. But I only know this. Quack!
- Txai on January 6, 2005
I don't want to dance, I want some decent video game music that -wasnt- made by someone smoking three different joints at once.
- Kantir on December 3, 2004
- zircon on March 21, 2003
Anyway I like it and I'm still listening to it. :)
- ZenDadaist on March 18, 2003
- Beatdrop on January 27, 2003
The orignal sounds of the song are strong but I feel don't achieve what they could have for the overall piece. The chopped wind sounds just before them are really cool though.
- SoUnDoLe on January 27, 2003
playingtokrush wrote: "I'm not obsessive about the red "e" like some, but I capitalize "OverClocked ReMix" weird, so go figure"
Err, isn't it the red "a" that people obsess about? Then again, your botching that up only serves to exemplify the fact that you don't care about it. Good for you, Mr. Pretzel.
I agree. But not to get too far off the subject of the song being reviewed........
Oh I hate to be the bad guy and point out alot of flaws that other ppl miss when alot of ppl like a song.... oh well.
Well here goes: Starts out house style just kicks and a weak bass. Then let's see one of those no low frequencies synths comes in after four solid measures of this. Nothing really happens except a little more drums a hh here and there. The lead or what I think is the lead comes in at :45 seconds. A little bit late 30 seconds would have been just fine. The lead is also running short on frequencies.... not very rich or tasteful. There's nothing wrong with using this type of lead it's just in the wrong song and usually doesn't even work as a lead. Next comes some sort of flute synth. It unfortunately was also very weak. At 1:30 everything drops out except for some sort of low string pad and the flute. I actually like this part. It has a nice mood to it. A few insignificant instruments fade in. then a very very very weak unsupported snare tries to carry the whole transition back to the original theme. This just didn't work. Oh wait hold on. The buildup at 2:25..... things are starting to look up. Nevermind. It didn't really build up to anything. I'm sorry. Probably my favorite part of this song was it's rhythm at the beginning. The first synth was used very well and well anyways I give this song a 4 out of ten.
- Prophecy on January 26, 2003
Err, isn't it the red "a" that people obsess about? Then again, your botching that up only serves to exemplify the fact that you don't care about it. Good for you, Mr. Pretzel.
- playingtokrush on January 23, 2003
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