ReMix: Hang-On 'Journey to the Finish'
Ahh, Hang-On . . . as the proud owner of a Sega Master System back when most everyone else was singing the praises of Mario, Link, and Excitebike (I eventually got a NES as well), I fondly remember buying my SMS - the first game system I actually owned myself (we had a 2600 and Colecovision, but they were joint-owned by the entire family) - and popping in Hang-On / Safari Hunt (the mega cartridge! oooh!) and playing Sega's competent answer to Duck Hunt and this classic "3D" motorcycle game as well. Ryu7x gives a simple techno makeover with a basic sine wave lead synth, some nice pads + accompanying patterns, genre techno drums, pads, and a deep sub bass. There's some interesting usage of a vocal sample, and a nice acceleration sound effect towards the end. Though I like the retro presence the lead sine lends, and think it works particularly well in the ending, I think this mix could have used either more processing or programming on the lead or at least one additional synth part, to give it more meat + more forward momentum. As it stands, though, a good solid techno piece of an old 8-bit classic.
― djpretzel
It's just long overall. A little too much repetition, though it
fits the style. I like the squiggly line that you hear near the
beginning, both in and out of time. Adds a nice touch.
Would have liked more variation on the theme, even if it was a few
change-ups here and there. Just something to make it stand out a
bit more. Vocal samples don't bother me, but I'm not crazy about
them either.
A decent piece overall.
- DragonAvenger on October 1, 2008
Beat-wise this is super repetitive and boring,but there is some
nice melodic work going on, and the texture shifts keep it from
getting too monotonous, though by the end it is definitely running
on fumes idea-wise(get it? motorcycle reference :P ). I recognize a
bunch of vocal samples from back in the ol' dance party days, and I
guess it gives the track some "authenticity", but the fact that
they are used exactly the same way as several other tracks i've
heard just seems to me like cut and pasting.
Production is unremarkable but serviceable.
Overall decent but too long for the material there.
- OA on February 6, 2008
u think this is very long? check out
[URL="http://www.classicgaming.com/dkdb/audio/Kong%20in%20Concert/Kong%20in%20Concert%20-%2022%20-%20Protricity%20-%20Rare%20Reminiscence%20(The%20Credits%20Concerto).mp3"]rare
reminiscence[/URL] it's 7'30" long!
- ds is trash on June 27, 2007
This ReMix is very long, so one may be led to think that it's
boring or repetitive. I don't think so. Ryu7x is a skilled ReMiXeR
and he managed to keep the song interesting for almost 6 minutes.
If nothing, this is good background music, in fact, I have this MP3
on the CD I use in my car when I drive. And when this song starts,
I always start to drive a bit faster.
Nice arrangements here, especially given that the original wasn't
very long.
A good piece by Ryu7x.
- Nineko on December 19, 2006
Props on this wonderful beat, to one of the few games that
revolutionized the industry... madd talent, with two d's just so
you know I mean buisness, but perhaps that's the nostaglia talking.
- shrimpchips on October 2, 2004
Sweat beat we got here!!! Great replacement man, this is an
excellent tune!!
- Vash the Stampede on May 8, 2004
Woah! This is the best "Mini-Mix" of any of the mini-mix songs, in
order now are, "Bubble Bobble: Speed Garage" (3rd), "Excitebike:
TitleTechnoPhatulence" (something like that and 2nd), finally "Hang
On: Journey to the Finish" (obviously 1st)! I really liked the BGM
from this game and it serves to be a catchy part of the tune!
- Mahjong No OujiSama Yoshi on May 6, 2004
The chiptune beginning earns this one a place in my heart...
The blipping that seems out of time with the chiptune-ness,
however...kinda irks me...I do *not* like that.
I think the way the square wave plays the whole of the melody is a
little unimaginative...I would have preferred a trancy lead to come
in and take over...slowly fading in and eventually taking it over,
y'know?
The part where chords play...Im not too keen on them, they seem a
little off key for the tune...too much so for dissonance, in my
opinion.
Repetition is this remixes demon...there's just too much of
it...
If the track were shorter it would have been far better in my
opinion...but the lack of extreme variation throughout the piece
makes it worse, I think...
And the ending is a little off, too...I would have preferred the
background synths fade out and the last note on the square wave to
'stutter' as it were
But its still good though...of course its good, I recommend it to
anyone looking for a kinda ambient trancey track.
- Eccles on August 26, 2003
well its good, not great, its my type i suggest it
- Clayton on April 23, 2003
Excellent! The original piece was one of my favorite video game
songs of all time, but was in [b]dire[/b] need of a remix. Ryu7x
answered my call with a wonderful techno mix. I especially love the
part around 1:20, when the motorcycle engines start to rev in teh
background, Very cool, indeed. Vocal samples are also used well,
but are really audible without headphones. I shoudl also make note
of this songs length. 6 minutes, give or take 5 seconds. Quite the
opus, if you ask me. My only grudge is the remix is a little
repetitive, and is pretty boring by 6 minutes. I advise you to get
this well done remix, now!
- Lat on January 3, 2003
This little ditty gave me chills. My best friend and I used to stay
up all night playing this game until our little geek hearts were
content. I still have my SMS, but I can't find my mega cartridge
for this game :( Anyhow I think this is great. Kudos!
- SiJESUS on September 21, 2002
Hmm. for what its worth, it does belong on OCR. But I just didnt
like it too much. I guess what makes me upset with this remix is
the synths and loopness.
The leads just seem too dry. I thought the drum samples were a bit
dry too. Its arranged well for a techno remix, however I feel its
not produced well enough. This is why I stay away from doing
techno, its not as easy as it may sound to produce.
What could have made this remix better would be re-engineering all
the synths, make the fat, make the percussions wet, etc. Its still
an 'ok' arrangement nonetheless, but 6min is too long with constant
melody loopage.
- neostormx on September 20, 2002
personally I didn't liked this one... it's just too simple... the
beat is too simple.. and very very repetitive... at the first 2:00
I got bored of it. but I liked the lead and the way it was used..
makes me remember me playing this oldie :wink:
- Sir_NutS on September 19, 2002
Wow, I like this one. It's got a nice beat to it. it's just....
Amazing!!!
- vdj_microbe on September 18, 2002
Hang-On 'Journey to the Finish'
Night tight techno track, with racecar and announcer samples that
seem to be obligatory in a remix of a racing game. Nothing too
innovative, but enjoyable. If I had to nitpick one thing I would
say that it needs a deeper bass.
- orkybash on September 18, 2002
Download MP3
- Size: 5,717,163 bytes
- MD5 Checksum: 343e53b3a969ceb14dbf199dde28e886
Help us save bandwidth - using our torrents saves us bandwidth and lets you download
multiple mixes as a single download. Use the tracker below and scroll for more information, or visit http://bt.ocremix.org directly, and please don't forget to
help us seed!!
Chiptunes, as well as sample-based formats like RSN/SPC for the SNES, allow you to replay the original soundtracks to many of your favorite games. The resources below will help you get started downloading and listening to chiptunes.
Download Hang-On Chiptune
Play chiptunes in 40+ formats with the free Chipamp Plugin Bundle, available at www.chipamp.org. The combination of Winamp and Chipamp is one of the easiest ways to get up and running, playing chiptunes and other game audio formats in no time at all.
Download Chipamp today, and don't worry about tracking down the right plugin - we did the work for you.
Content Policy
(Submission
Agreement and Terms of Use)
Page generated Sat, 04 Jul 2009 18:26:45 -0400 in 0.0401 seconds
All compositions, arrangements, images, and trademarks are copyright their respective owners. Original content is
copyright OverClocked ReMix, LLC. For information on RSS and JavaScript news feeds, linking to us, etc. please refer to resources for webmasters. Please refer to the Info section of
the site and the FAQ available there for information about the site's
history, features, and policies. Contact David W. Lloyd (djpretzel), webmaster, with
feedback or questions not answered there.
top of page
Support OCR!
Quick Search
Games
Music
People
Community
Projects