ReMix: Final Fantasy VI 'MorningAfter(Hangover)'
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Well, here it is people - my 50th ReMix. Number five-o. Honestly, I can't believe
I've done this many tracks, over the 2+ years OC ReMix has been around, but it
adds up. So much to say, so little time - as many of you already know, I'm leaving
for a one-week vacation today, to Geneva and Barcelona. No computers, no email,
no work, and yes, no ReMixes - just a healthy break from everything. This
ReMix is not only the last to be posted before I leave for a week, but is also
the last to be posted under the current site design. When I return, as soon
as I return, I will begin making the final touches on OverClocked ReMix 3,
the next version of this site, and will then proceed to upload it and make the
switch. I truly believe all of you will appreciate the changes behind the new
design and the additional features. Moving everything to a database will also
pave the way in the future for many more interactive stuff I hope to add. However,
while this mix marks the end of a certain era in the site's history, it is also
the very first time I have ReMixed anything from the immensely popular Final Fantasy
series for this site. It's always been so well-represented by other ReMixers that
I never felt the need, and wanted to cover some of the more 'ignored' games like
Phantasy Star, etc.
Anyway, for my 50th mix, I wanted to do something
a little different, so I decided to break my long abstinence from the land of
FF and do some techno coverage of 'The Day After' from FF6. Originally a slow
piece, the tempo's been bumped all the way up to 151bpm, with no loops but two
sets of drums, both delayed, one distorted, working double-overtime. The resonant
303-ish bassline is also doubled at points by a nastier distorted bass, and the
melody is covered in the verses by a flutey square wave and in the chorus by widely
panned and delayed pan flutes. There's also some audio effects at points - a distorted
break / lead-in and an uber-delayed (delay on top of delay) break after the first
iteration of the melody, but other than that post-production the whole thing was
done on my Yamaha Motif. It's short but sort of neat in that it stays pretty close
to the original in terms of song structure but deviates wildly in tempo and timbre
- hope you enjoy.
So, what does the future hold for OC ReMix? First, I
can guarantee we'll be around for long while (and thanks for all the donations
that help ensure this!). Second, I'd like to affirm to each and every one of you
reading this that I am fully dedicated to making this site the best it can be,
and believe the upcoming improvements will indicate this desire. Third, although
the site has already generated an active and involved community, I'd like to enhance
this aspect of what we're doing, so that it's easier for newcomers to get acquainted,
and add features that make information sharing and interaction amongst listeners
and mixers easy and fluid. Fourth, again although there are already resources
available for those looking to begin ReMixing themselves, I intend to expand the
number of links and especially add to the number of tutorials that are available
to aid the aspiring artist. Fifth - and this is an overall, blanket goal - I hope
to (with the increasing help of others) improve the site in all ways possible
to achieve the mission I finally put into words last year in the site FAQ:
A.
To honor and appreciate the often-overlooked men and women who write quality music
for a medium that is too frequently considered to be "disposable"
B.
To revive older game music that is every bit as 'musical' (if not moreso) than
today's more complex redbook audio scores - to open the ears and eyes of generations
that missed the days of 8 and 16-bit and grew up on polygons and DA. (note: this
does not mean all ReMixes will be of older titles, only that older titles form
a core aspect of the site's purpose)
C. For each ReMixer to express himself
and improve his musical skills, knowledge, and capabilities, achieving recognition
both in his own right and for the original composition as well.
D. For
everyone involved to have fun.
With everyone's help and continued support
from both listeners and ReMixers, I believe all of these goals can and will be
met in 2002 and eclipsed in the years afterwards. With any luck, I'll be writing
a description of my 100th ReMix at some point in the future, and will look
back on this specific time period in the site's history as a significant turning
point. During the next week, I encourage all of you to check out the messageboards
if you haven't already . . . to read the FAQ . . . and most importantly, to check
out some of the ReMixes that perhaps in the past you skipped over because you
weren't familiar with the game or the ReMixer, or didn't like the genre. Part
of this site is definitely about expanding horizons and changing preconceptions,
and this week's a great time to go back and see what you may have missed.
Thanks.
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