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GeckoYamori
10-14-2006, 07:12 PM
RP servers = Cybering and half-demons

KakTheInfected
10-14-2006, 08:57 PM
This douchebag who bought my Warrior got banned literally one week after purchasing it and spending money to tansfer it to his account. The reason I call him a douchebag is because a few weeks back, he messaged me and claimed I had something to do with the banning (and even if I did, I wouldn't refund his money). Turns out he got banned for buying gold.

Oh well, looks like my poor Warrior will now never, ever see rank 14 after making it to rank 12 twice. What a shame.

AmishNinja
10-16-2006, 12:59 AM
just curious but is there any alliance players on bloodscalp? if so you should send me a PM or we should start a guild or something, i currently have a 34 warlock

suzumebachi
10-16-2006, 06:01 PM
I have alliance toons on bloodscalp. I have a lvl 24 priest there, and my brother has a lvl 48 rogue. But I don't play WoW anymore (I'll probably pick it up again after the expansion comes out though).

Citris
10-16-2006, 06:13 PM
*hands twitch*

That $20 price tag on the first WoW are making it mighty tempting. I may overcome my dislike for subscription games for this one.

GeckoYamori
10-16-2006, 06:14 PM
Now that tens of thousands of bot/farmer accounts have been banned simultaneously, the low to mid-level areas are getting cramped with powerleveling farmers that are starting over on a new account, because they know it will take at least another 6 months before they risk getting banned again. Great strategy there, Blizzard.

Zutnunzor
10-17-2006, 04:32 AM
So after waiting a week, I finally got all my stuff back. And the best part was that some of it was de-soulbounded. :)

DJ Mighty
10-17-2006, 01:55 PM
Mmmm. Figured I'd finally post here.

I've got an Undead warlock, and most people bitch and complain about them all day and night. Paladins and hunters are my worst nightmares, and I'm level 53 as of this moment in time. Gonna PM the rest of my crap later, but I'm not on any of the servers listed here :(

As hunter, as long as i have good distance i can own a warlock, but if you start close, you stand a good chance.

I know this is a Horde bias forum, but im a Alliance player. And though most people shit on shadow meld and Night Elfs(mostly because its made up of mostly young annoying noobs)i for one love it. Not just for hiding but for fighting purposes, defensive wise in BG its great for surpise attacks, throw you pet in prowl and you can send him to distract and then wont notice me going out of SM to set up an AIM shot. I also just chill in the path of who ever is carrying our flag so they run right into me, i time it so i plant a trap just as they get to me, they never see it coming. SM is the reason i went Elf over Dwarf. And though i hate the fact we always lose in AB and WSG, Alliance aint all that bad, i kinda wanted to be horde but all my friends were Alliance,and i kinda like having everyone hate me, makes the game more fun when i kill them...lol.
See ya guys in Azeroth!!

Detheroc/DjMighty/Alexandras/Proud NightElf/Hunter

Zutnunzor
10-18-2006, 05:06 AM
I finally gave in and made a rogue twink for the 20-29 bracket because I love AB so much more over WSG and I'm having too much fun. My cousin did the same, making a lv. 29 rogue, it sorta reminds me of the splinter cell co-op... except not as tactical... hah. Anyone else ever delved into the twinkish endeavors? We all can't stay innocent :)

If you wanna play together sometime, I got characters on Anethron, Delvyngar, Silverhand, Vek'nilash, and a few others I can't think of at the moment.

GeckoYamori
10-18-2006, 09:59 AM
I made a twinked 29 fury warrior. No fancy crusader enchants or anything though, just enough to hold my own.

chocobo150
10-18-2006, 10:30 AM
Detheroc/DjMighty/Alexandras/Proud NightElf/Hunter

Just a heads up, Thangnam is my brother.

DJ Mighty
10-18-2006, 07:43 PM
Detheroc/DjMighty/Alexandras/Proud NightElf/Hunter

Just a heads up, Thangnam is my brother.

Horde or Alliance?

chocobo150
10-18-2006, 08:35 PM
Detheroc/DjMighty/Alexandras/Proud NightElf/Hunter

Just a heads up, Thangnam is my brother.

Horde or Alliance?

He used to be Alliance's Grand Marshall and stuff, now he just do 40-mans.

Deej Valen
10-22-2006, 04:13 PM
Eredar/Deej Valen/Deej/Tauren/Hunter

I'd just like to say that *most* alliance that I have run into in the wild have been nothing but asshats. I'm fishing, look over because I see a tracking blip appear, then wave and resume pulling up fish. Next thing I know, he's beside me attacking me just because I wasn't a frilly night elf.

Law of the Horde: If they start shit, then you can camp or do whatever the hell you want to them. Remember that.

Ramaniscence
10-22-2006, 06:57 PM
Eredar/Deej Valen/Deej/Tauren/Hunter

I'd just like to say that *most* alliance that I have run into in the wild have been nothing but asshats. I'm fishing, look over because I see a tracking blip appear, then wave and resume pulling up fish. Next thing I know, he's beside me attacking me just because I wasn't a frilly night elf.

Law of the Horde: If they start shit, then you can camp or do whatever the hell you want to them. Remember that.

I can say that EVERY Alliance that has attacked me in the wild was either:

A) With at least 1 other person.
B) At least 4 levels above me.
C) Waited for me to have no health.

In no way has any alliance that was the same level as me seen me just walking with full health and mana and tried to attack me. Honestly the "with at least 1 other person" thing doesn't bother me so much, because there IS a chance I fear and kill at least one of them before I'm dead, but the other 2 just annoy the living SHIT out of me.

There's no sense of satisfaction in killing someone who's AFK, or 4 levels below you, or about to die anyway. It's just being flat out gay.

GeckoYamori
10-22-2006, 11:27 PM
Shit, they've found their way into threads now.

Blake
10-22-2006, 11:57 PM
It's same for both sides. It's not like choosing a certain faction determines your behavioral traits.

Zutnunzor
10-23-2006, 02:50 AM
Watch out for those people who pretend to be "afk" in the wilderness. :lol:

Arek the Absolute
10-23-2006, 03:34 AM
>.>
....that really wasn't humorous in the least bit...

Radical Dreamer
10-23-2006, 03:35 AM
Waiting for weakness should be concidered a skill for rogues. Seriously, you have every skills needed to wait in the shadows and attack when you know you will win.

Blake
10-23-2006, 03:49 AM
Waiting for weakness should be concidered a skill for rogues. Seriously, you have every skills needed to wait in the shadows and attack when you know you will win.

Though it pissed me off to no end when I used to grind, it's true.

Radical Dreamer
10-23-2006, 03:52 AM
Rogues are just like that. Assassins. A third of their skills are based on hiding, why should the smart rogue not use the wait to his advantage?

Should the hunter never lay a trap nor send his pet to attack?

Should the mage never use frost nova?

Should the priest never shield?

Should the shammy not use totems?


The list is long. A rogue is an assassin. It is supposed to come up behind you and open you up when and if you show weakness.

Rodin
10-23-2006, 05:01 AM
I tend to act as honorable as I can in world PvP. In other words, I don't go after someone who is low on health from fighting a mob, I make sure they WANT to PvP before attacking, don't corpse camp, etc.

That said, I play on a PvP server and don't expect any mercy, although corpse-camping someone just for the sake of camping them has always struck me as being a jackass move. People should earn a corpse-camping.

Also, if you steal my minerals/fish/herbs/quest mob, it's ON. My favorite was encountering a level 30 ally fishing Deviate fish in the barrens. I walked up to him, did /boggle /no /shoo at him, and then beat him to death with my fishing pole 3 times before he got the hint and left.

Ramaniscence
10-23-2006, 05:25 AM
Rogues are just like that. Assassins. A third of their skills are based on hiding, why should the smart rogue not use the wait to his advantage?

Should the hunter never lay a trap nor send his pet to attack?

Should the mage never use frost nova?

Should the priest never shield?

Should the shammy not use totems?


The list is long. A rogue is an assassin. It is supposed to come up behind you and open you up when and if you show weakness.

The other 2 thirds of rogues skills involve dual wielding swords, poisoning, paralyzing, and a flurry of other things to kill their opponent in a 1v1 full health battle.

Zutnunzor
10-23-2006, 05:26 AM
I stopped playing an honorable way when a hunter would not stop bothering me when I was lev. 28 on my warrior (This was before I had intercept). I had to do a quest in the Wetlands for the warrior-only quests, and he kept going after me, and I kept fending him off and killing him, got me 8 honorable kills.

His answer to me trying to do a quest? Him getting on his 60 gnome mage and camping my corpse for over TWO HOURS. I checked periodically and he was sitting there everytime, waiting for me to respawn at the GY in the middle of the Wetlands.

That wasn't a fun day. :(

Radical Dreamer
10-23-2006, 02:43 PM
Rogues are just like that. Assassins. A third of their skills are based on hiding, why should the smart rogue not use the wait to his advantage?

Should the hunter never lay a trap nor send his pet to attack?

Should the mage never use frost nova?

Should the priest never shield?

Should the shammy not use totems?


The list is long. A rogue is an assassin. It is supposed to come up behind you and open you up when and if you show weakness.

The other 2 thirds of rogues skills involve dual wielding swords, poisoning, paralyzing, and a flurry of other things to kill their opponent in a 1v1 full health battle.

You're a hunter right?

I will let you use traps, pets and melee skills, but no ranged attacks, as they are unfair. You have survival skills, you should be right up there meleeing all the time. For heaven's sake, he is a ROGUE. His first skill is BACKSTAB. He has a skilled called AMBUSH. His main ability is STEALTH. To win, a rogue has to make every hit count. Yes, vanish can correct mistakes, but for a rogue to win, he has to calculate every mouvement so that he optimises his output.

When your talents are divided in subtlety (to reach a target), assassination (to cause as much damage as possible on a target) and combat (to survive a target that fights back), you are supposed and expected to chose the moment you strike and kill the person as fast as possible. Because for all you know, that mage there can instacast a pyroblast. That priest there will fear/pain you into submission. That warrior will overpower you. And that hunter will trap you. When I explained how to play a rogue to my friend, I told her: "Think before you act. It may seem easy to be a rogue, but in fact, you are up there, meleeing away with about the same armor as a buffed up mage."

Even druids have a better armor because they have buffs. The only one truly worse off damage mitigation wise than a rogue is the warlock, and they make up with a hellish level of single target damage dealing.

Play a rogue before complaining about being ambushed. It's what the class has been built to do.

GeckoYamori
10-23-2006, 05:49 PM
Rogues are all about getting the first shot in. I can't really stand playing rogue, because I hate missing all the damn time. I know it's for balance, but still I hate it. Can't stand playing hunter either because the pet tends to clog the left speaker with its damn footstep noises which messes up my stereo image too much. Yeah, I must have some sort of OCD.

suzumebachi
10-24-2006, 07:33 PM
Alright I'm done for good. WoW can lick my fucking balls. Two reasons:

a) Burning Crusade ain't coming out till at least January 23rd.

b) Burning Crusade (and WoW after the expansion is applied) is no longer 56k friendly.

Fuck you blizzard.

KakTheInfected
10-24-2006, 07:38 PM
b) Burning Crusade (and WoW after the expansion is applied) is no longer 56k friendly.

Can you elaborate on that? Never heard anything like that.

GeckoYamori
10-24-2006, 07:45 PM
Oh no, a 2 month delay! Totally unexpected coming from Blizzard, too.

suzumebachi
10-24-2006, 07:48 PM
b) Burning Crusade (and WoW after the expansion is applied) is no longer 56k friendly.

Can you elaborate on that? Never heard anything like that.

have you checked the recently released Burning Crusade requirements? they specifically state BROADBAND ONLY.

KakTheInfected
10-24-2006, 07:50 PM
Haven't checked, I don't play anymore :P

I was just curious why it would be broadband only.

GeckoYamori
10-24-2006, 07:50 PM
Sounds about as true as the SP2 requirement, meaning it's pure speculation since they will only end official support for it.

Blake
10-25-2006, 03:23 AM
Holy CRAP I finally did a successful 45min Baron run last night. It was exhilarating(however you spell it). That objective truly epitomizes teamwork. Me (the tank), a priest, two mages, and a rogue totally owned it up with 15 minutes at the abom gate.

So yeah, to my despair I received a quest AFTER the 45min Baron quest. I looked on thotbott and there are THREE MORE QUESTS after this one. Man this tier .5 chain is fucking long and expensive. However, I already accomplished two of them; now I just gotta farm Ogre beads and then do some other shit.

KakTheInfected
10-25-2006, 03:25 AM
Holy CRAP I finally did a successful 45min Baron run last night. It was exhilarating(however you spell it). That objective truly epitomizes teamwork. Me (the tank), a priest, two mages, and a rogue totally owned it up with 15 minutes at the abom gate.

So yeah, to my despair I received a quest AFTER the 45min Baron quest. I looked on thotbott and there are THREE MORE QUESTS after this one. Man this tier .5 chain is fucking long and expensive. However, I already accomplished two of them; now I just gotta farm Ogre beads and then do some other shit.

Why bother with 0.5 gear? PVP gear and stuff you can get from instances is much better than it, for the most part.

And obviously, if you're able to raid, 0.5 is absolute garbage when it comes to tanking gear.

Rodin
10-25-2006, 06:08 PM
Holy CRAP I finally did a successful 45min Baron run last night. It was exhilarating(however you spell it). That objective truly epitomizes teamwork. Me (the tank), a priest, two mages, and a rogue totally owned it up with 15 minutes at the abom gate.

So yeah, to my despair I received a quest AFTER the 45min Baron quest. I looked on thotbott and there are THREE MORE QUESTS after this one. Man this tier .5 chain is fucking long and expensive. However, I already accomplished two of them; now I just gotta farm Ogre beads and then do some other shit.

Why bother with 0.5 gear? PVP gear and stuff you can get from instances is much better than it, for the most part.

And obviously, if you're able to raid, 0.5 is absolute garbage when it comes to tanking gear.

In my experience, .5 is better than anything that drops in instances other than DM blues for the non-raider. And even then, once you get the full set the set bonus makes it better even than that.

.5 was made for people who despise raiding, like me. I've got the time to be a hardcore raider, but I've stepped foot in MC exactly once. After 6 hours in there, I swore off 40-mans forever.

PvP gear does rock though, but it takes a LONG grind to get anything better than .5 gear - I'd say it takes less time to get .5 than it does to get any really good PvP gear (Rank 10 and up).

Sporknight
10-25-2006, 06:35 PM
Holy CRAP I finally did a successful 45min Baron run last night. It was exhilarating(however you spell it). That objective truly epitomizes teamwork. Me (the tank), a priest, two mages, and a rogue totally owned it up with 15 minutes at the abom gate.

So yeah, to my despair I received a quest AFTER the 45min Baron quest. I looked on thotbott and there are THREE MORE QUESTS after this one. Man this tier .5 chain is fucking long and expensive. However, I already accomplished two of them; now I just gotta farm Ogre beads and then do some other shit.

I just want to warn you, the Ogre bead farming takes forever. A lot of my guildies are working on their upgrade quests, and the bead farming takes days, apparently. In short, bring a friend who can DPS, especially if you're prot spec.

Blake
10-25-2006, 11:00 PM
Holy CRAP I finally did a successful 45min Baron run last night. It was exhilarating(however you spell it). That objective truly epitomizes teamwork. Me (the tank), a priest, two mages, and a rogue totally owned it up with 15 minutes at the abom gate.

So yeah, to my despair I received a quest AFTER the 45min Baron quest. I looked on thotbott and there are THREE MORE QUESTS after this one. Man this tier .5 chain is fucking long and expensive. However, I already accomplished two of them; now I just gotta farm Ogre beads and then do some other shit.

I just want to warn you, the Ogre bead farming takes forever. A lot of my guildies are working on their upgrade quests, and the bead farming takes days, apparently. In short, bring a friend who can DPS, especially if you're prot spec.

Apparently not in DM North

Quizzledorf
10-26-2006, 02:43 PM
hehe, i didn't feel like going through a hundred some pages of forum so i decided to ask, does anybody have an alliance character on the server Whisperwind??

Cornmuffin, Lvl60 Nightelf Druid, Balance Spec'd

sephfire
10-27-2006, 04:17 AM
Does OCR have anything remotely resembling a guild? I'd roll a new character on a new server just for that privilege.

Willella, Lvl21 Night Elf Druid (Stormreaver)
Cartridge, Lvl18 Dwarf Hunter (Stormreaver)

Ramaniscence
10-27-2006, 04:31 AM
Does OCR have anything remotely resembling a guild? I'd roll a new character on a new server just for that privilege.

Willella, Lvl21 Night Elf Druid (Stormreaver)
Cartridge, Lvl18 Dwarf Hunter (Stormreaver)

We're all too spread out to have enough people for a guild on any 1 server =\

suzumebachi
10-27-2006, 08:28 AM
which is why i say we should all reroll when the expansion is released, circa 2011 (yay for blizzard and the infinite delay game).

sephfire
10-27-2006, 06:28 PM
I'd roll a new character for that. Now the only problem is coming to a group agreement of whether to roll Alliance or Horde ...

Ramaniscence
10-27-2006, 06:42 PM
I'd roll a new character for that. Now the only problem is coming to a group agreement of whether to roll Alliance or Horde ...

Aye, and sgree on a Central Time Zone(preferably PvP) server.

(I say Central because, server time would be right between everyone that way).

GeckoYamori
10-27-2006, 07:10 PM
Anyone know where the US servers are located? If I ever considered getting a US WoW account it would be handy. Don't think I can handle anything more remote than the east coast.

KakTheInfected
10-27-2006, 08:09 PM
If I remember correctly, the time on US WoW servers was Mountain or Pacific time, so they're likely on the west coast.

OA
10-27-2006, 08:11 PM
i'd reroll as well, and suggest horde.

Leon K.
10-27-2006, 08:31 PM
I'd reroll.
I also suggest eastern pvp horde for the server

Garde
10-27-2006, 09:06 PM
Anyone know where the US servers are located? If I ever considered getting a US WoW account it would be handy. Don't think I can handle anything more remote than the east coast.

The server I play on "Lethon" is Pacific Time, and is definitely located somewhere in that time zone. I'm not sure if all of the WoW servers are located in the same area, though. I do know that a bunch of servers went down for some time in my area (a few months back), but all the other servers were fine, so either it was only new servers or all the servers in the area went down. I'm pretty sure they have US WoW servers in each time zone for lower latency to each region, but I haven't read anything official to come to that conclusion.

TaVeRnErO_RuDd
10-27-2006, 09:10 PM
i'd reroll too..i'd go with any faction...as long as it's US server me and my brother would reroll

let's go with the onixya server...it's PVP..new and has no queue..it's my suggestion

Ramaniscence
10-27-2006, 11:08 PM
Eastern PVP Realms:
Realm Alliance Horde Ratio Overall
================================================== ==============================
Altar of Storms 3,308 (49%) 3,454 (51%) 1.2 : 1 6,762
Andorhal 10,491 (65%) 5,587 (35%) 1.4 : 1 16,078
Anetheron 4,254 (60%) 2,863 (40%) 1 : 1.2 7,117
Anub'arak 7,449 (43%) 9,861 (57%) 1 : 1.4 17,310
Arthas 2,048 (23%) 6,881 (77%) 1.6 : 1 8,929
Azshara 4,992 (68%) 2,333 (32%) 1.2 : 1 7,325
Black Dragonflight 4,787 (39%) 7,342 (61%) 1.1 : 1 12,129
Bleeding Hollow 14,795 (74%) 5,076 (26%) 1.1 : 1 19,871
Burning Blade 6,111 (39%) 9,722 (61%) 1 : 1 15,833
Dalvengyr 1,912 (31%) 4,328 (69%) 1 : 1.4 6,240
Demon Soul 3,670 (34%) 7,264 (66%) 1 : 1.1 10,934
Dentarg 4,837 (51%) 4,648 (49%) 1 : 1.1 9,485
Eredar 5,201 (64%) 2,901 (36%) 1.3 : 1 8,102
Executus 3,933 (42%) 5,400 (58%) 1:1.1 9,333
Firetree 10,191 (53%) 8,936 (47%) 1.1 : 1 19,127
Gorefiend 4,263 (69%) 1,945 (31%) 1.6 : 1 6,208
Haomarush 1,541 (32%) 3,229 (68%) 1 : 1.5 4,770
Jaedenar 2,842 (37%) 4,783 (63%) 1 : 1.5 7,625
Korgath 5,563 (57%) 4,279 (43%) 1 : 1 9,842
Lightning's Blade 5,227 (53%) 4,610 (47%) 2 : 1 9,837
Magtheridon 10,856 (67%) 5,255 (33%) 1.2 : 1 16,111
Malorne 3,263 (48%) 3,605 (52%) 1 : 1.5 6,868
Mannoroth 4,725 (44%) 6,092 (56%) 1.7 : 1 10,817
Scilla 8,267 (48%) 9,015 (52%) 1.1 : 1 17,282
Shadowmoon 7,361 (56%) 5,699 (44%) 1.3 : 1 13,060
Shattered Hand 4,887 (59%) 3,419 (41%) 1 : 1.1 8,306
Skullcrusher 7,143 (57%) 5,437 (43%) 1 : 1 12,580
Smolderthorn 5,616 (55%) 4,664 (45%) 1 : 1.1 10,280
The Forgotten Coast 5,496 (46%) 6,453 (54%) 1 : 1.2 11,949
Warsong 10,132 (52%) 9,532 (48%) 1.2 : 1 19,664
Ysondre 2,863 (50%) 2,863 (50%) 1 : 1.1 5,726
Zuluhed 1,589 (41%) 2,299 (59%) 1.3 : 1 3,888

Central PVP Realms:
Realm Alliance Horde Ratio Overall
================================================== ==============================
Aegwynn 7,078 (55%) 5,880 (45%) 1.1 : 1 12,958
Agamaggan 5,668 (60%) 3,765 (40%) 1.2 : 1 9,433
Akama 5,447 (55%) 4,422 (45%) 1 : 1.2 9,869
Archimonde 6,400 (52%) 5,966 (48%) 1.2 : 1 12,366
Azgalor 9,541 (56%) 7,625 (44%) 1.7 : 1 17,166
Balnazzar 4,194 (63%) 2,442 (37%) 1 : 1 6,636
Burning Legion 9,046 (63%) 5,225 (37%) 1.3 : 1 14,271
Cho'gall 4,058 (47%) 4,566 (53%) 1 : 1.6 8,624
Chromaggus 4,498 (40%) 6,609 (60%) 1 : 1.2 11,107
Cetheroc 4,758 (75%) 1,610 (25%) 1.4 : 1 6,368
Drak'thul 5,150 (85%) 904 (15%) 1.2 : 1 6,054
Frostmane 8,280 (51%) 7,804 (49%) 1.6 : 1 16,084
Garithos 3,452 (35%) 6,480 (65%) 1.3 : 1 9,932
Gul'dan 3,325 (51%) 3,185 (49%) 1 : 1 6,510
Hakkar 2,990 (58%) 2,185 (42%) 1.1 : 1 5,175
Illidan 6,172 (36%) 11,194 (64%) 1 : 1.1 17,366
Laughing Skull 8,770 (67%) 4,354 (33%) 1 : 1 13,124
Mal'Ganis 7,143 (38%) 11,736 (62%) 1 : 1.2 18,879
Mug'thol 10,968 (89%) 1,334 (11%) 1.2 : 1 12,302
Sargeras 8,876 (56%) 6,897 (44%) 1.4 : 1 15,773
Stormreaver 5,201 (60%) 3,510 (40%) 1 : 1.2 8,711
Thunderlord 8,818 (84%) 1,712 (16%) 1.6 : 1 10,530
Wildhammer 6,262 (39%) 9,777 (61%) 1 : 1.2 16,039

Basic on the first post, existed OCR characters on...

Eastern:
Bleeding Hollow / xinster / xinster / Undead / Mage /
Bleeding Hollow / xinster / Xinister / Tauren / Druid /
Bleeding Hollow / xinster / xinlink / Undead / Warlock /
Bleeding Hollow / xinster / androgenisis / Tauren / Warrior /
Bleeding Hollow / xinster / popdog / Undead / Priest /
Bleeding Hollow / xinster / xaeroth / Orc / Hunter /

Gorefiend / Zircon / Zircon? / Horde / ? /

Smolderthorn / Snooper_1989 / ? / Troll / Mage /
Smolderthorn / suzumebachi / Chuckster / Horde / ? /

Central:
Archimonde / Ramaniscence / Solidus / Troll / Priest /

Frostmane / Blizihizake / Blizihizake / ? / ? /
Frostmane / Blizihizake / RoflesBurger / ? / ? /

Illidan / RenoCovault / Anaericus / ? / ? /
Illidan / Ramaniscence / Solidok / Tauren / Warrior /
Illidan / Ramaniscence / Ramaniscence / Undead / Priest /
Illidan / Suzumebachi / Wolfengay / Orc / Hunter /

sephfire
10-28-2006, 01:56 AM
I'm good for any server or race. Soon as we pick one, I'll roll a temp character there immediately.

Rodin
10-30-2006, 05:50 AM
If Chromaggus has 11000 people on it...why is it listed as "recommended"? I joined the server a couple weeks back, and judging from what I've seen so far, the server population is nowhere near that number.

sephfire
10-30-2006, 06:19 PM
C'mon, let's pick one already. I'd like to start a character up there prior to the expansion madness.

suzumebachi
10-30-2006, 07:24 PM
I think it'd be best to pick from Gorefiend, Smolderthorn, or Illidan.

We could even pick two, and like, roll alliance on one, and horde on the other.

sephfire
10-30-2006, 08:33 PM
Illidan is on Central time, so that might be optimal for the most people.

I nominate Illidan server, Horde faction. Yay or nay?

Ramaniscence
10-30-2006, 08:34 PM
Well my vote obviously goes for Illidan =P, and I'm totally down for picking 1 horde server and 1 alliance server.

Illidan for Horde, Azshara for Alliance maybe?

sephfire
10-30-2006, 08:38 PM
I'll go roll a character in Illidan right away.

suzumebachi
10-30-2006, 09:54 PM
hotness. i may just have to reactivate my account.

Ramaniscence
10-30-2006, 10:29 PM
Another good thing about Illidan is, if anyone needs anything, I have access to a LOT of resources. About every single one of my IRL friends (male & female, mind you) has a char on Illidan. More than half of which are 60s.

But anyway I'm gonna roll a new char when I get home after workkk.

TaVeRnErO_RuDd
10-30-2006, 10:39 PM
i'll reroll with ya'll..just pick an official OCR server and i'll roll my mage =) (horde plz)

sephfire
10-30-2006, 11:26 PM
Awesome. It'll be sweet seeing some of you guys out there. New character = "Sephfire" (orc hunter).

Ramaniscence
10-30-2006, 11:58 PM
I mailed one of my other chars (Solidusrama) the 10s to buy the guild character.

Right now the guild is "Disciples of the Mix."

Anyway my MAIN on Illidan is Ramaniscence, too.

If anyone's on way later I'll see if I can't get my friend to port me around so you guys can sign the character =P

TaVeRnErO_RuDd
10-31-2006, 12:16 AM
so it's illidan horde side

....i'll be there

character named tavernerorud (troll mage)

i'mn going to have tests on my school tommorow so i gotta study...then i'll be able to roll my new char tommorow afternoon my char will be born =)

TaVeRnErO_RuDd
10-31-2006, 04:45 PM
ok created my char: tavernerorud undead mage

Solid Krono
10-31-2006, 04:54 PM
I rolled a rogue (undead) on Illidan, Solidkrono. Don't know if I'll be able to play him much with school right now but hopefully I'll get to group with some of you in the future.

sephfire
11-02-2006, 04:25 PM
Does the OP ever visit this thread anymore? It may be worthwhile to start a new thread to help organize the guild's formation.

Ramaniscence
11-02-2006, 09:14 PM
Maybe we can get a mod edit or smth? =\

Phoenix Down
11-03-2006, 09:17 PM
Just as a little update, I'm back in the saddle on 'Shadowsong' and now Kil'Jayden (sp?). So if your in the neighborhood (server) give me a whisper. I'll most likely be using my main character 'Lhrayven'. I have the same name on both servers.

OA
11-08-2006, 04:23 AM
i'll be rolling on that new server pretty soon, but i just got a beta invite and I want t run around a bit in there first. :D

suzumebachi
11-08-2006, 04:29 AM
i just got a beta invite

diaf. :(

OA
11-08-2006, 07:58 AM
i just got a beta invite

diaf. :(



fair enough.


http://oceansend.com/5502/wow/ScreenShot_110806_013857.jpeg

suzumebachi
11-11-2006, 11:53 PM
I lol'd

suzumebachi
11-14-2006, 10:27 AM
Oh man it's good playing a hunter again. I've taken all that I learned from my first hunter at end game, and applied it to levelling up. Knowing what you're doing makes such a HUGE difference.

Example:

After I hit lvl 30 and got my skills I headed to shimmering flats to do some questing. While I was out there, I noticed a couple of allies slinking around nearby (a 32 hunter and a 31 warrior). Sure enough, as soon as I engaged a mob in their general vicinity, they decided to attack me. So I feared the mob, put on aspect of the cheetah, and started running in the opposite direction. The hunter also put on aspect of the cheetah, and she and the warrior began chasing me ALL around the shimmering flats. However, she could never get close enough to hit me to daze me, because every time I saw her gain on me, I had my boar charge her. So I eventually get far enough out of range to get out of combat, and I drop a freezing trap. Bam, the warrior walks right into it. From here on out, it's all me. I put on aspect of the hawk, and went all out dps on the hunter. The warrior got out of my freeze trap and charged me, so I scatter shot him right in the face, and continued laying the smack down on the hunter until she died. So the warrior gets out of the disorientation, and tries to charge me again. Feign, Freeze trap. I put aspect of the cheetah back on, run just to the edge of my range, and begin kiting the warrior in circles. He never laid a hand on me. However by this time I was running severely low on mana, so my pet was pretty much doing all the damage and it took forever to kill the warrior. Long enough, in fact, for the hunter to run back to her corpse and resurrect and begin attacking me yet again. So I finish off the warrior, and turn back to the hunter, blow my remaining mana on rapid fire, and kill her for the second time.

Suzumebachi 3, Alliance Gankers 0.

Seriously, those two must have been hella embarassed, because I came back like 3 hours later and their corpses were still there.

Orithil
11-14-2006, 04:03 PM
Is it just me or does it take a helluva long time to get any sort of profession skills raised to a somewhat respectable level?


I been busting my butt and got my engineering all the way to a whopping 51.

sephfire
11-14-2006, 04:15 PM
Is it just me or does it take a helluva long time to get any sort of profession skills raised to a somewhat respectable level?


I been busting my butt and got my engineering all the way to a whopping 51.

Coming from a background in FFXI, WoW crafting skills are cake to level. CAKE, I tell you. But to be fair, I hear engineering is the hardest one to raise, so that may be what you're experiencing.

And suzu has done our entire not-yet-existent guild proud already with his anti-ganking conquest. I envy thine mad skillz.

Orithil
11-14-2006, 04:19 PM
I would totally play with you guys, but to quote one of those OMG movies "I walk a different path."

You guys have fun with that one.

bladiator
11-14-2006, 04:23 PM
Is there a specific OCR meeting server out there? Sorry, but I'm not going to read 141 pages to find out.

sephfire
11-14-2006, 04:28 PM
We're trying to get a crew running on Illidan server (Horde). It's pretty much just me, Rama, suzu and Tavern so far.

Join us, won't you?

Orithil
11-14-2006, 06:39 PM
I would play with you guys, I really would, but I have this issue with paying cold hard cash and then having to pay alot more cold hard cash just to play it. Which is why I played guild wars so much...until I decided to figure some things out and make a private WoW server.

Going nicely so far.

suzumebachi
11-15-2006, 05:46 AM
How about Bloodscalp as the official un-official OCR alliance server?

Radical Dreamer
11-15-2006, 12:34 PM
How about Bloodscalp as the official un-official OCR alliance server?

That would make me happy if I start playing again.

bladiator
11-15-2006, 02:57 PM
I started playing a couple months ago, and I've got a 56 UD mage. The idea of starting from scratch makes me a sad panda. :( On Gorefiend, btw. Maybe someday that will get old, but I just got accepted into a kickass guild and I have to show some online time and support so I don't get "le boot".

suzumebachi
11-15-2006, 08:53 PM
I started playing a couple months ago, and I've got a 56 UD mage. The idea of starting from scratch makes me a sad panda. :( On Gorefiend, btw. Maybe someday that will get old, but I just got accepted into a kickass guild and I have to show some online time and support so I don't get "le boot".

damnit, i have a 60 tauren druid on gorefiend, but unfortunately, it's on a different account. :(

zircon and tavernero rudd also played on gorefiend

but im happy with illidan so far... if only rama would effing get 10 signatures already.

TaVeRnErO_RuDd
11-15-2006, 09:23 PM
i'm having a couple problems guys...
before i started illidan i had a warlock going on a server with my best friends an undead warlock much similar to my mage with you guys. the lock is lvl 22 and i really liked it and i decided to lvl him seriously

and i don't want to lvl another undead thru the same path

so i ask of you this: since we are the only 3 people from OCR on that server and not many seem to be eager to join us...would you guys like to join me and my friends on onixya? i'd really apreciatte it...and we'd be able to get those signatures

we are planning on making an arena pvp group...not a guild (you are welcome to join us...we are a great pvp team from gorefiend me and mah palz)

if you don't know what are3na pvp is check out the test server patch notes

again sry to ditch you guys...but i'd be really happy if you came (i can give you some golds on that server and help you lvl)


hope to see ya'll there

TaVeRnErO_RuDd
11-15-2006, 11:19 PM
bump

anyone else interested in joining me/us?

Solid Krono
11-16-2006, 10:48 PM
So the new BGs info has been released. Called "Eye of the Storm." It's an outland BGs (not too surprising), so its 61-70 only. At first I thought it was just AB and WSG combined, but it isn't really. Best to just look at the pics and read the discreption. Seems interesting.

http://www.worldofwarcraft.com/pvp/battlegrounds/eyeofthestorm/index.xml

TaVeRnErO_RuDd
11-16-2006, 10:56 PM
suzu? rama? seph? none of you will join me?

sephfire
11-16-2006, 11:33 PM
Had to render some animation on my computer. Took 3 days. 8O

Other than that, FFXII, DOAX2, Gears of War, Guitar Hero 2 and Viva Pinata are consuming my game time. I'll be back once I wade through the river of new games.

Ramaniscence
11-17-2006, 12:02 AM
suzu? rama? seph? none of you will join me?

I, for one, don't have time to start another new character...in fact right now I can't even play MY character much. My computer died just last week (RIP motherboard) and I moved into a new apartment Wednesday that doesn't have internet yet. Once I get into my "school groove" and get my internet connected & some computer parts THEN we can talk =P

TaVeRnErO_RuDd
11-17-2006, 12:34 AM
all you guys with your moving out and animation things and stuff make me feel kind of lazy :lol: i just study...play games....and go out sometimes =)

suzumebachi
11-17-2006, 09:50 AM
damnit... looks like i'm the only person on Illidan now. I wish you guys would have said something earlier. I don't really feel like rerolling AGAIN on yet another server. I already have horde toons on smolderthorn (60), gorefiend (60) and illidan (34 as of now).

I still say bloodscalp for alliance.

What are you guys gonna do when the expansion comes though? Can we all agree to roll on one server, and stick with it?

Ramaniscence
11-18-2006, 06:36 PM
all you guys with your moving out and animation things and stuff make me feel kind of lazy :lol: i just study...play games....and go out sometimes =)

Funny story, I moved to start my Computer Animation classes, too =P

TaVeRnErO_RuDd
11-18-2006, 07:00 PM
damnit... looks like i'm the only person on Illidan now. I wish you guys would have said something earlier. I don't really feel like rerolling AGAIN on yet another server. I already have horde toons on smolderthorn (60), gorefiend (60) and illidan (34 as of now).

I still say bloodscalp for alliance.

What are you guys gonna do when the expansion comes though? Can we all agree to roll on one server, and stick with it?

sry suzu :( well i8'm gonna stay here on onyxia...you'd be very welcome to join me.... as for the expansion...i think i'm going to enjoy all of outlands 60+ stuff before thinking of an alt

OBS: no alliance for me..just don't like the races

Radical Dreamer
11-27-2006, 04:11 AM
I..

I...

I started to play again.

Anyone on bloodscalp looking for a guild/noob farm contact anyone in Chains of Oblivion. Say you're Jannael's friend and either me or the only other guild member will figure it out and invite you.

That's Chains of Oblivion, bloodscalp alliance. 3 players in the guild, but I would not mind it becoming OCR's bloodscalp guild.


EDIT: No patches in 2 months means all my mods worked:P

suzumebachi
11-27-2006, 04:43 AM
I noticed the background downloader is up again, with a ~450mb file. Does this mean 2.0.1 is getting released soon?

Radical Dreamer
11-27-2006, 12:24 PM
I noticed the background downloader is up again, with a ~450mb file. Does this mean 2.0.1 is getting released soon?

What would 2.0.1 be?


And wouldnt 2.0 be BC ?

Radical Dreamer
11-27-2006, 05:07 PM
450 megs...

that is way too big to be a simple patch, after thinking about it. Unless they decided to surprise us with a new instance... Hmmm... we need some quality speculation in here.

Oh and what is a good place to quest from 49 to 50. I know how to deal with 50 to 60, but I can't remember what I did between 46 and 50 for the life of me when I was on my rogue. My poor ice mage had to GRIND.

I grinded incendausaurs for my last 20000 xp from 48 to 49... The only place I can think of going is Ur Goro, but I cannot stand that place, and I am on the low end there. I'd like a good place to quest and get nifty rewards...

GeckoYamori
11-27-2006, 05:36 PM
It's the content for vanilla WoW after Burning Crusade is released, so you can still interact with the new races and such even if you haven't gotten the expansion.

suzumebachi
11-27-2006, 05:46 PM
It's the content for vanilla WoW after Burning Crusade is released, so you can still interact with the new races and such even if you haven't gotten the expansion.

It's coming out before Burning Crusade though, isn't it? Burning Crusade isn't coming out until January. Basically 2.0.1 raises the level cap to 70, with all the new talents (no new spells yet), and adds a new Battleground or something.

Radical Dreamer
11-27-2006, 05:51 PM
It's the content for vanilla WoW after Burning Crusade is released, so you can still interact with the new races and such even if you haven't gotten the expansion.

It's coming out before Burning Crusade though, isn't it? Burning Crusade isn't coming out until January. Basically 2.0.1 raises the level cap to 70, with all the new talents (no new spells yet), and adds a new Battleground or something.


Well, maybe it'll be pre-downloaded but I am pretty sure it wont be on until burning crusade is out.

Funny thing, my current all frost build for my mage would have me have 1 talent too many by level 60, so until BC is out, I would not be able to put it anywhere, since I need all my talents in frost for my BC build.

Mages rock when they are overspecialized in an element not many mobs are immune to. And even then I get good defensive abilities.

OA
11-27-2006, 06:12 PM
Frost mages are fantastic, and only get better with BC. The water elemental is really strong, and there are a lot of damage boosting abilities added to the tree.

For 49, I suggest Felwood if you aren't a fan of Ungoro. Kill the furbolgs until you have enough rep to get to winterspring, and then do the random quests in the area. Should be enough to get you to 50, and then you can run sunken temple.

Radical Dreamer
11-27-2006, 06:13 PM
Frost mages are fantastic, and only get better with BC. The water elemental is really strong, and there are a lot of damage boosting abilities added to the tree.

For 49, I suggest Felwood if you aren't a fan of Ungoro. Kill the furbolgs until you have enough rep to get to winterspring, and then do the random quests in the area. Should be enough to get you to 50, and then you can run sunken temple.

I have the rep to go to WS, so you really suggest going to WS? Or I shoudl stick to *yawn* felwood?

I just cant wait to be in the plaguelands.

suzumebachi
11-27-2006, 06:18 PM
I dunno about alliance at 49, but for Horde Hinterlands is a good place. I grinded from like 47 to 50 there, I gained 2 levels in one day just killing turtles on the shore just north of revantusk. Alliance would probably get ganked hard along the shore (right next to the Horde base) but there's an Alliance town out there too isn't there? Also, don't forget about Jintha'Alor.

I'm assuming you've hit up Searing Gorge since you mentioned Incendosaurs. Other places you could go would be Tanaris, Azshara, Un'Goro, Felwood, Feralas, Blasted Lands.

Radical Dreamer
11-27-2006, 06:30 PM
I dunno about alliance at 49, but for Horde Hinterlands is a good place. I grinded from like 47 to 50 there, I gained 2 levels in one day just killing turtles on the shore just north of revantusk. Alliance would probably get ganked hard along the shore (right next to the Horde base) but there's an Alliance town out there too isn't there? Also, don't forget about Jintha'Alor.

I'm assuming you've hit up Searing Gorge since you mentioned Incendosaurs. Other places you could go would be Tanaris, Azshara, Un'Goro, Felwood, Feralas, Blasted Lands.

I have my doubts about blasted lands at 49...

The reality on Bloodscalp is the following:

1: Horde numbers are higher than alliance numbers. Its about a 3 to 2 ratio.

2: The following territories are most of the time under horde control: Felwood, Azchara, Southern Winterspring for felcloth and timbermaw rep.

3: Burning steps is vastly unoccupied. I don't know why, but I think everyone seeis it as extremely dangerous, and decide to not go ther until they are 60 and realise it's no big deal.

4: Before the PVP additions, the plagues were pretty much a neutral territory with random gank wars.



About the download, from Wikipedia:
As of 24 October 2006 several Blizzard posters have announced that the PvP review will in fact take place in the upcoming Patch 2.0. The last patch, 1.12, was designed to be the final major update before the expansion, but the pushing back of the release date to January has allowed them more time to implement certain aspects before it arrives.



EDIT: Also, as for my mage:

I have done the rep quest for the Timbermaw. I have done the 3 quests in Azchara available to me. I have done everyt non-elite quest in the searing gorge. I also have done every doable quest in Hinterland until maybe I hit friendly there. The only quests left in STV are elite, and I have done most quests in Tanaris, except Zul Farrak because I can't seem to get a group to go there.

suzumebachi
11-27-2006, 06:45 PM
Sucks, I'm having the same problem with Scarlet Monastery. I can't find a SM group for the life of me. Also, I bought my mount, and had literally 15 copper left over. Funtimes. I've since dropped engineering and picked up herbalism as a means of making more of teh moneys. More money = better gear = easier to level = life doesn't suck quite so much.

Radical Dreamer
11-27-2006, 06:49 PM
Sucks, I'm having the same problem with Scarlet Monastery. I can't find a SM group for the life of me. Also, I bought my mount, and had literally 15 copper left over. Funtimes. I've since dropped engineering and picked up herbalism as a means of making more of teh moneys. More money = better gear = easier to level = life doesn't suck quite so much.

I think I may be able to run you through most of scarlet. What's your class/level?

suzumebachi
11-28-2006, 03:26 AM
Wrong server bubs. I'm talking about Illidan Horde, though I do have a few toons on Bloodscalp Alliance (but none are at SM yet and I haven't played them in a while).

Radical Dreamer
11-28-2006, 04:27 AM
Wrong server bubs. I'm talking about Illidan Horde, though I do have a few toons on Bloodscalp Alliance (but none are at SM yet and I haven't played them in a while).

Well... I could run you through SM anyway... if you can get through the door...

Hell, if I had time to convince him I could have a tier 2 mage to help. If she still played I'd invite a tier 2 priest as well :P

Radical Dreamer
11-28-2006, 01:40 PM
So I made it, I am now 50 with my mage. I decided to grind somewhere where there is runecloth, and decided on sorrow hill. I gained about 400 rep (I alternated between the skellies there and the beasts around the bulwark to avoid farmer infestations and horde infestations. Level 50 was good for me, new frostbolt and new cone of cold, and some new water (filling up about 5000 mana on 1992 mana water is LONG). I am digging the mage gameplay like I used to at first. I still think and plan like a rogue, but I can hit ennemies without getting hit. And now I can finally open a portal to Darnassus, YAY useless!!!


My rogue will swing back into action by teh time burning crusade comes out. With some friends, we will build up a 5 man team so that we can hit most instances there.

OA
11-28-2006, 04:36 PM
So I made it, I am now 50 with my mage. I decided to grind somewhere where there is runecloth, and decided on sorrow hill. I gained about 400 rep (I alternated between the skellies there and the beasts around the bulwark to avoid farmer infestations and horde infestations. Level 50 was good for me, new frostbolt and new cone of cold, and some new water (filling up about 5000 mana on 1992 mana water is LONG). I am digging the mage gameplay like I used to at first. I still think and plan like a rogue, but I can hit ennemies without getting hit. And now I can finally open a portal to Darnassus, YAY useless!!!


My rogue will swing back into action by teh time burning crusade comes out. With some friends, we will build up a 5 man team so that we can hit most instances there.

Good to hear you are digging mage. In my opinion, it is the most fun class because of all your potential escape options. It sucks to get hit, but there are so many ways to avoid getting hit, you can always be thinking.

Radical Dreamer
11-28-2006, 05:25 PM
I play a "try and get to me" frost mage. I used to have an "oh, instant wool" mage, but the poorly built arcan tree finally got to me. Frost is just aggravating. I don't put any points in fire or arcane, because I will still have very good skills either way. I can always ice barrier and go arcane explosion. There are not that many frost immune mobs out there. Those that are frost immune still have to deal with my damage mitigation. Ice block always works.

Fire is nice, but frost is sweet. "So you have combustion, that increses yoru crit rate once every 3 minutes?" "Every time my target is frozen, my crit rate goes up 50%." (well, by 60 it will, I invested in higher crit damage before the crit frequency. Not sure it was the best choice, but the mental math says that 50% more crits is the same as 100% more crit damage.

OA
11-28-2006, 08:38 PM
Exactly what mage I have. :D I have 2 points in arcane to reduce resists (though they dont happen often anyways) and the rest are frost, and at 70, i'll be adding more frost.

Playing as a keep-away mage makes it almost a different game in pvp, and though i have 3 other 60's, my mage is the only one I bother PVPing with (rogue and 2 priests).

As for the upcoming stuff, the water elemental is awesome, especially with the way warcraft pvp revolves around skirmishes with a little bit of downtime. It does about 550 per attack (slow attack time), and having a second nova is really nice. My one complaint with the elemental is that you can't have it nova when you are casting, which I suppose would be overpowered, effectivly making it impossible for people to even get near when you are casting.

nova > coc > frostbolt > fireblast > water elemental nova > frostbolt > coc > fireblast is just an obscene combo chain, and frost mages will be one of the best 2v2 or 3v3 arena classes, especially paired with an elemental shaman.

Radical Dreamer
11-28-2006, 09:04 PM
Exactly what mage I have. :D I have 2 points in arcane to reduce resists (though they dont happen often anyways) and the rest are frost, and at 70, i'll be adding more frost.

Playing as a keep-away mage makes it almost a different game in pvp, and though i have 3 other 60's, my mage is the only one I bother PVPing with (rogue and 2 priests).

As for the upcoming stuff, the water elemental is awesome, especially with the way warcraft pvp revolves around skirmishes with a little bit of downtime. It does about 550 per attack (slow attack time), and having a second nova is really nice. My one complaint with the elemental is that you can't have it nova when you are casting, which I suppose would be overpowered, effectivly making it impossible for people to even get near when you are casting.

nova > coc > frostbolt > fireblast > water elemental nova > frostbolt > coc > fireblast is just an obscene combo chain, and frost mages will be one of the best 2v2 or 3v3 arena classes, especially paired with an elemental shaman.Shadow Priest, Elemental Shamy, Frost mage. "Get the hell away from me" team. Using a grounding or windwall totem would keep ranged attacks limited. The priest fear incapacitates, and the frost mage immobilizes.

Radical Dreamer
11-29-2006, 04:26 AM
3 levels in 3 days, and I only had like 2 bubbles of rest exp today... I don't think I'll make it to 52 tomorrow. Still, going from early 48 to 51 in 3 days... damn I'm good.

OA
11-29-2006, 06:38 AM
Just in time for the expansion!
Don't worry too much about gear, you basically get a 6 piece tier 1 set by completing the first quests in hellfire peninsula, including a nice staff.

I gotta say I am impressed with your levelling skill. I spent an hour today running ragefire a few times to get lowbie mail items for my future BE paladin. :D

Radical Dreamer
11-29-2006, 12:29 PM
Just in time for the expansion!
Don't worry too much about gear, you basically get a 6 piece tier 1 set by completing the first quests in hellfire peninsula, including a nice staff.

I gotta say I am impressed with your levelling skill. I spent an hour today running ragefire a few times to get lowbie mail items for my future BE paladin. :D

I just did tons of level 50 quests and I took care of annoying quests that were just way too easy at my level. I could try to go for it again tonight but that would be stupid. So I'll probably do it...

Radical Dreamer
11-29-2006, 01:40 PM
I have to ask, and I'm assuming you are in the beta, will the Tier 2/tier 3 no life player be pissed at the quality of items available in BC?

I mean, will it be easy to have tier 2 equivalent items?

TaVeRnErO_RuDd
11-29-2006, 02:04 PM
I have to ask, and I'm assuming you are in the beta, will the Tier 2/tier 3 no life player be pissed at the quality of items available in BC?

I mean, will it be easy to have tier 2 equivalent items?

yes...i've heard lvl 61-62 greens from quests will be better than lvl 60 epics

Kanthos
11-29-2006, 02:38 PM
Yes, the quest items will probably be better than epics. But there will be more and better epics in the level 70 raid instances, so it won't be a problem.

You mages might want to consider a build that puts 10 points in arcane and the rest in frost or fire, so that you get Arcane Concentration. A 10% chance of clearcasting does a lot to save you mana in the long run, and more mana means more damage.

Radical Dreamer
11-29-2006, 02:43 PM
Yes, the quest items will probably be better than epics. But there will be more and better epics in the level 70 raid instances, so it won't be a problem.

You mages might want to consider a build that puts 10 points in arcane and the rest in frost or fire, so that you get Arcane Concentration. A 10% chance of clearcasting does a lot to save you mana in the long run, and more mana means more damage.

Look at the new frost tree. It is seriously hard to not put everything in it, I have never seen a tree balance damage, defense, and combat control so well.

Not one talent that I do not like in there.

Sporknight
11-29-2006, 03:39 PM
I'm a 60 gnome lock on Staghelm. I've been using an SM/Ruin build for a while, but I decided to respec and give Soul Link a shot. It's...interesting, I must say. I figure with the release of 2.0, talent points are gonna be refunded, and I haven't respecced that much, so I figure why not? Talent points are gonna be refunded when they move to 2.0, so if I dont like it, I can just play my alts until then.

I must say, though, I am really looking foreward to BC talents. Felguards are wrecking machines, supposedly, and I saw a video of an affliction spec lock DoT (that's right, DoT, not AoE) grinding with a priest on healing. He would load up mobs with DoT's, do an instant howl of terror, and by the time they got back to them, they'd be dead. If not, he'd just re-DoT them up and it wouldn't be long. With the priest healing him after he life taps, he was a perpetual motion machine. The video was 20 minutes long - I'll see if I can find the link for it, if anyone is curious.

OA
11-29-2006, 04:54 PM
Yeah, i'm in the beta and for real, you get upgrades fast and furious in the first area, just from quests. They are all level 60 greens, and are all about as powerful as T1. The drops from the first dungeon are even better, and it escalates from there.

By 70 your gear will easily equal and most likely surpass T2 gear. Once you start hitting the high end dungeons (5 mans, not raiding), you'll get to the T3 and beyond level of gear. I have seen some insane weapons on some of the level 70 players on the server, and it's all from 5mans.

I took one of my priests through Hellfire peninsula who was a fresh level 60 (about 11 hours played at 60), wearing stuff from Mara, Sunken temple, and even some from Scarlet monestary, and literally within 3 hours of questing I had upgraded my staff, pants, robe, shoulders, and hat. It was all +damage and healing except the hat, which was a level 60 trash green drop with +20 int, spi, stam and +44 healing.

Tier 4 drops from hard mode of the 5 man dungeons, along with Kharazan, and it is about the 110% strength of T3, but it also has sockets.

You're damn right a lot of hardcore raiders are going to be pissed.
The ones who raid for the experience rather than the loot won't care, but the lootwhores are going to have a brain hemmorhage.

Radical Dreamer
11-29-2006, 05:06 PM
You, sir, have made my day. If you ever chose to come to bloodscalp, I promist to run you through any instance up to SM at least once.


...


Hmmm... I think my mage deserves a little Dead Mine vacation.

If I was game, I would go for a Rage Fire Chasm run, but for now, only my NE rogue has done so. (well, my tauren shammy too but that's kinda too easy).

Anyone else do that? Taking high level characters through low level instances just for the hell of it?

Citris
11-29-2006, 05:14 PM
My cousins are really into this game, so I had a chance to play it over Thanksgiving. I made a troll rogue.

Pros: The controls took a little getting used to, but once I did the fighting was rather enjoyable. I actually had to pay attention to what was going on, rather than point and click. I also liked the menu system for all the skills. (My cousin had a mod so all of his 50+ priest skills were on screen at once)

I never got to see a raid, but those sound epic. Also if loot becomes easier to get in BC, that may get me into it. I like how the characters look when they get all their gear.

Speaking of looks. Beautiful game. All the character models and environments I saw were great. It definatly helps me get into character.

Cons: One of the things that really put me off though was the traveling. Like I said, I'm short on time. I want to play my game, not sit back and watch a bat's ass for 20 minutes while it flies across a continent.

Also server stability was a big problem. In the short time I played with my cousins they were kicked twice and 3 of the servers were down.

Verdict: Not really for me. It seems like a game that really favors the hardcore gamer. I just don't have the time to put into it for it to be worth my $15 a month.

Radical Dreamer
11-29-2006, 05:25 PM
Errr... No queues nor kickings here in about a year. Everything worked fine.

You get used to the flight time. Usually, I stick to one region for a while, then I move. During the flight, I get up and go to the bathroom or something.

Raids would be epic, if it were not for the fact that90% of the time people are either drinking for mana, or arguing about drops and strategies.

I would go for another couple of Onyxia fights though. These are amazing. Not even Ragnaros comes close to the Onyxia fight. Especially since Ragnaros only has like 1 phase and 1 special move where he submerges and sends his sons.

And most guilds now down him before the first submerge.

suzumebachi
11-29-2006, 09:35 PM
Anyone else do that? Taking high level characters through low level instances just for the hell of it?

I used to run my mage through Ragefire Chasm to farm for linen (I'm not actually sure WHY I needed linen; I gave it to new tailors and such). Sometimes I'd run a group of newbies through, since I could usually clear it solo in ten minutes or less. It was fun dragging every trogg into one big group and then killing them instantly with Blast Wave.

Same with Shadowfang Keep, which is still one of my favorite instances. I love the atmosphere of that place.

I went to the Stockades on my druid at around lvl 55. It was fun. Well, getting to the Stockades was fun. Sneaking around Stormwind trying my best to avoid lvl 60's and the elite stealth detection guard patrols. Stockades itself was disappointing though. Quite possibly the lamest instance in the game.

Also, my brother has a method of farming RFC with his mage. He can clear pretty much the whole instance in about a minute. Near the beginning is a wall you can climb up, and if you attack a mob on the other side of the wall, the mob will run around through the entire instance and pull every other mob along the way, then when they all reach him, he mana shields and AoEs them all down in about 10 seconds. Then it's just a matter of looting 70 corpses before they start disappearing.

Darth Lime
11-29-2006, 10:27 PM
Skullcrusher (PvP only)/Darth Lime/Amraith/Undead/Warrior

Radical Dreamer
11-30-2006, 04:25 AM
And, for the fourth night in a row, I gained a level.

I would like to thank the crystal spires of Ur Goro, for their free 10000 XP really helped. I now have very serious doubts about being able to do it a fifth night in a row...

Radical Dreamer
12-04-2006, 04:08 AM
2.0 comes out this week. Free respecs for all and new talents. And the hunters mechanics are getting overhauled.

A lot...

I have no clue if its for the best or not.

However, once I hit 55, I'll get a water elemental on my mage.

Which is like, next level. So maybe wednesday.

suzumebachi
12-04-2006, 04:58 AM
Dude, levelling up my hunter is going to be majorly asstastic now. Sure they're beefing up the end-game gear to compensate for the agility nerf, but what about those of us who aren't at end-game yet? We're just supposed to deal with having extremely gimp DPS until then?

Radical Dreamer
12-04-2006, 10:01 PM
Dude, levelling up my hunter is going to be majorly asstastic now. Sure they're beefing up the end-game gear to compensate for the agility nerf, but what about those of us who aren't at end-game yet? We're just supposed to deal with having extremely gimp DPS until then?

So basically you are getting the warrior treatment...

Well, can't say blizz has had great perspective with all their changed, low level characters are often punished for the higher character's abuses.

OA
12-04-2006, 11:22 PM
Arent all bows and guns having the DPS upped on them anyways?

My hunter alt is level 13 so I really have no idea how drastic the changes will be. And how will this affect twinked hunters? Will they still reign over 29 and 39 or is that time over?

Radical Dreamer
12-05-2006, 02:02 AM
Arent all bows and guns having the DPS upped on them anyways?

My hunter alt is level 13 so I really have no idea how drastic the changes will be. And how will this affect twinked hunters? Will they still reign over 29 and 39 or is that time over?


From WoW's website:


Below is a copy of a forum post made by game designer Kalgan regarding Hunter mechanics in the Burning Crusade:

1. Attack Power and Crit related changes:

* Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge... clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.
* Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).
* Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).
* Ranged weapons have had their damage values significantly increased (and consequently the weapon's dps)... this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).
* Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.

2. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).

3. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won't be taken completely out of combat, you'll still be on the creature group's target list).

4. Aimed Shot related changes:

* Aimed Shot now resets the Hunter's shot timer. This talent was always intended to be an "opening" shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn't want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)
* Arcane Shot now does substantially more damage than it did before, and scales with AP.
* Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of gameplay as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more managable degree (since it's a 1.5 sec shot, it doesn't require as slow of a weapon to take advantage of, and doesn't require to stand still for as long).

5. Other note: Wyvern Sting may now be used in combat.


All ranged weapons have been increased in reaction to that.

Each DPS point they give a weapon is identical to 7 agility from the old system. It will balance out with the added crit, and the improved mechanics.



EDIT:

They also "fixed" thrown weapons to be a viable alternative:

"Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired."


In fact, here are the patch notes:



Looking for Group Interface Tool

A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.
http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html

General

* All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
* All pets now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
* Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
* HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
* HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
* New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
* Weapon Skill now does the following:
o Weapon skill will no longer reduce the percentage damage lost due to glancing.
o The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
* When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.
* Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
* Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.

PvP

* Honor System Revamp
o Current honor totals have been reset.
o Players may display their highest lifetime rank title (accessible from character sheet).
o Honor points earned each day may now be spent as a form of currency. Check the PvP tab of your character sheet to see your honor information.
o PvP rewards are no longer unique.
+ Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
* Two New Arenas are now available in three different modes.
o 2v2, 3v3, and 5v5 matches
o Players may queue up at Goblin NPC's in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan

Druids

* The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".

Hunters

* Traps can be set while in combat, but require a 2 second arming time.
* Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.
* 1 agility will now grant 1 ranged attack power.
* Auto shot is now reset when casting Aimed Shot.

Shaman

* Shaman with the appropriate talent spec are now able to dual-wield. Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.
* Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
* Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.

Warlocks

* Range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors

* Rage generation from dealing damage has been normalized.
o All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).

Items

* The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
* Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkel's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
* Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.
o All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
* Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
* The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
* Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
* Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
* The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
* The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
* The Backfire effect on the "Net-O-Matic" will no longer break on damage.

Professions

* All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
* Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
o New Max times required.
+ Level 31+ Green Items at least 8 sec
+ Level 31+ Blue Items at least 15 sec
+ Level 31+ Purple Items at least 25 sec
* Skill level now determines what items you can disenchant.
o Skill 1= Level 1-20
o Skill 25= Level 20-25
o Skill 50= Level 25-30
o Skill 75= Level 30-35
o Skill 100= Level 35-40
o Skill 125= Level 40-45
o Skill 150= Level 45-50
o Skill 175= Level 50-55
o Skill 200= Level 55-60
o Skill 225= Level 60-65
* Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.

User Interface

* Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
* LFG/LFM UI
o Tips have been added to Loading Screen tips and new player tips
o Meeting Stones now function similar to a Warlock Summon spell.
+ Player's select party member to be summoned and right click the stone.
+ A second party member then clicks the portal to summon.
* Enchanting UI has been vastly improved.
* Raid UI now supports frame for Main Tank.
* Spell Alert (Enemy Cast bar)
o Defaults to off
o Enabled through Interface Options
o Displays targeted enemy's cast bar when they are casting.
o May also be displayed with "V" key functionality.
* Auto-loot may be enabled with just one click in the Interface Options.
* Character sheet UI now displays more precise melee, ranged, and spell stats.
* Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
* Semi-charged items can no longer be placed in the Auction House.
* A knowledge base has been added to the in-game UI.
o Searchable database of FAQ's and common support issues.
* Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
* The Hunter ability "Mend Pet" will now turn red when a pet is out of range.
* Players will now be able to disable ability messages in the floating combat text.
* Players will now be able to scroll down their ignore list if it extends beyond one page.
* The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
* Significant changes have been made to User Interface customization. For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1 .

Bugs

* The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
* Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
* Fixed an issue where effects with 100% chance to be applied were being resisted.
* Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
* Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
* Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
* Fixed an issue where players were re-taining talent based abilities even after re-training.
* Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
* Fixed an issue where players were unable to click on anything if they had any add-ons installed.
* Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
* Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
* Fixed many interface overlapping graphic issues.
* Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
* Blood Elf mobs in Azshara will now have the correct model.
* Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
* Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
* Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
* Fixed an issue where players interrupted while casting would have a longer cast time than normal.
* Fixed an issue where players could not see enchants when inspecting another player.
* Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
* Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
* Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
* Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
* Fixed an issue where players were able to consume a Mana Emerald at full mana.
* The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
* Fixed an issue where Warrior "Battle Shout" was causing too much threat.
* Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
* Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
* Player pets will no longer attack CC'ed targets while in Passive mode.
* "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
* "Lightning Shield" will now have the appropriate cool-down time between uses.
* Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
* The Hunter, "Auto Shot," ability will no longer activate on resurrection.
* Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
* Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
* Warlock pet dismiss sounds will now play properly.
* Fixed an issue where Fist weapons were sheathing improperly.
* Bags will no longer overlap the Bank UI when the game window is resized.
* Players will no longer be able to whisper to enemy players in Battlegrounds.
* The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
* Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
* Shapeshifting will now break "Nogginfogger Elixir" effect.
* You will no longer die when Feign Death is finished channeling.
* "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
* "Aspect of the Cheetah" will now properly trigger with absorbed damage.
* Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
* The talent, "Master of Elements," will now properly proc off of totems.
* Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
* "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
* The talent, "Improved Chain Heal," will now properly add to the base healing done.
* "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
* "Improved Curse of Agony" will now properly increase the base and spell power.
* Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
* Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
* Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
* Casting "Dark Pact" after exiting combat will no longer put you back in combat.
* The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
* Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
* "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
* Various graphical errors will be noticeable while viewing maps.

Radical Dreamer
12-05-2006, 08:14 PM
So I downloaded the patch with the background downloader... I start the game, and I have to download it AGAIN?

Freaking hell...

OA
12-05-2006, 11:00 PM
ugh, weak.

Looking over the patch notes, i'm super glad I decided to level my disenchanting alt.

I'll be respeccing to a water elemental ASAP if i have a chance to play tonight. :D

Rodin
12-05-2006, 11:23 PM
Dude, levelling up my hunter is going to be majorly asstastic now. Sure they're beefing up the end-game gear to compensate for the agility nerf, but what about those of us who aren't at end-game yet? We're just supposed to deal with having extremely gimp DPS until then?

Given that hunters can take mobs 6 levels higher than them anyway, I wouldn't worry about it.

Blizz really needs to get their ass in gear and get the servers up though...too eager to try out my new build, but it's taking them for friggin' ever to update.

Jack&TheBox
12-05-2006, 11:40 PM
It's feral druid's time to shine.

Rawr.

Radical Dreamer
12-05-2006, 11:45 PM
Dude, levelling up my hunter is going to be majorly asstastic now. Sure they're beefing up the end-game gear to compensate for the agility nerf, but what about those of us who aren't at end-game yet? We're just supposed to deal with having extremely gimp DPS until then?

Given that hunters can take mobs 6 levels higher than them anyway, I wouldn't worry about it.

Blizz really needs to get their ass in gear and get the servers up though...too eager to try out my new build, but it's taking them for friggin' ever to update.

Which is good, since they are gonna do it right.

Radical Dreamer
12-06-2006, 12:58 AM
Oh for god's sake, another 2 hours...

suzumebachi
12-06-2006, 02:00 AM
only 2 hours? must be nice. *eyes the 22 hours remaining notice*

Radical Dreamer
12-06-2006, 02:02 AM
only 2 hours? must be nice. *eyes the 22 hours remaining notice*

Well, 7PM PST...

But seriously, I can see implementation problems, but for fuck's sake, wasn'T the patch tested and tried beforehand?

And the whole "redownloading" the patch was annoying to begin with.

suzumebachi
12-06-2006, 02:08 AM
My background downloader managed to gather an entire 10mb of the update. 22 hours left at 4.0k/s from the blizzard updater.

Radical Dreamer
12-06-2006, 02:11 AM
My background downloader managed to gather an entire 10mb of the update. 22 hours left at 4.0k/s from the blizzard updater.

Well... you aint missing a thing.

Conan The Politician
12-06-2006, 03:48 AM
Among the torrent of other issues, has anyone had this problem:
http://s15.photobucket.com/albums/a374/ConanThePolitician/?action=view&current=problems.jpg

Radical Dreamer
12-06-2006, 04:03 AM
Everything seems to work fine in here.

No mods but fine...


Oh and zoom out in the map as much as you can...

Utopoeia
12-06-2006, 04:03 AM
I got a pet snake.

Blake
12-06-2006, 04:04 AM
Wow this patch is impressive. Really cool to see all these new things. The pvp is especially awesome now, because there is an incentive for it, ensuring that people will be doing BG for a long long time. Felguards are cool. But I love being a warrior, because I feel godly in my new arms talents. I went pure arms spec.

Radical Dreamer
12-06-2006, 04:11 AM
Epic mounts are incredibly cheap.

20 "victory" token from each BG.

You can make that many in about one week.

Zutnunzor
12-06-2006, 05:36 AM
Could someone update me on Warriors? I havn't played in probably... 3 or 4 months... I remember reading forums of Warriors and Hunters getting shafted.

suzumebachi
12-06-2006, 06:31 AM
Epic mounts are incredibly cheap.

20 "victory" token from each BG.

You can make that many in about one week.

Yeah except you have to have 150 riding skill, which costs 720G. How do the new honor points work though? On the old system I was able to rake in 200,000 or more honor per day from rolling PUGs in WSG. But I take it you can't do that anymore, otherwise I'd have the full Warlord set in a week.

OA
12-06-2006, 06:53 AM
How do the new honor points work though? On the old system I was able to rake in 200,000 or more honor per day from rolling PUGs in WSG. But I take it you can't do that anymore, otherwise I'd have the full Warlord set in a week.

you get 8 honor per kill, and it goes down form there from diminishing returns. We lost AB with 1590 points and got 114 bonus honor. The winners got 172 bonus honor.
I'm going to get some of the warlord shoulders since they would look so pimp on my mage, and i dont see it being an issue at all. it's easy to get now, but in a month, the level 60 gear really wont matter.

suzumebachi
12-06-2006, 06:58 AM
I wonder if they'll even bother implementing new PVP gear for level 70. Hell, I wonder if they'll even update AV. 51-60 AV and a 61-70 AV?

And what about the other BGs? Will the 60 bracket become 60-69? Or will WSG and AB just go away also.

Utopoeia
12-06-2006, 07:51 AM
For all the talk of hunters being shafted, I've heard people saying that they do pretty much as much damage as they did before, and I did not notice any difference on my level 24 hunter.

TaVeRnErO_RuDd
12-06-2006, 10:26 AM
I wonder if they'll even bother implementing new PVP gear for level 70. Hell, I wonder if they'll even update AV. 51-60 AV and a 61-70 AV?

And what about the other BGs? Will the 60 bracket become 60-69? Or will WSG and AB just go away also.

of course there will be 61-70 brackets....the BGs were a big sucess for blizzard..they won't just abbandon the old ones because a few new ones are coming

Ero Elohim
12-06-2006, 10:40 AM
I wonder if they'll even bother implementing new PVP gear for level 70. Hell, I wonder if they'll even update AV. 51-60 AV and a 61-70 AV?

And what about the other BGs? Will the 60 bracket become 60-69? Or will WSG and AB just go away also.

There's some screenshots of the level 70 PVP Weapons floating around somewhere. All I know is that it's the blue gear, it's still called Grand Marshal's/High Warlord's, and there's a mace (the Grand Marshal's Maul or something like that) that gives +454 Feral AP.

Radical Dreamer
12-06-2006, 01:41 PM
I have serious doubt about my sword build right now. Recently, I have been tempted by a dagger build, but the lack of good daggers kept me hesitating. I could probably PVP my way up to a good PVP dagger, and use my main hand in my off hand (totally doable now). I mean, all I need is about 3000 honor (IIRC) and 30something AB badges.


EDIT:

Also, the water elemental rocks. I will test him out in a 59 elite quest in Winterfall, but the idea of a ranged frost nova is rather appealing. It only costs one mana more than my frost bolts, and I am sure it has a better damage ration in its 45 seconds...

Blake
12-06-2006, 02:28 PM
There's a bunch of level 61-70 weapons in the PVP Hall in Stormwind that you can't buy.

Radical Dreamer
12-06-2006, 02:31 PM
There's a bunch of level 61-70 weapons in the PVP Hall in Stormwind that you can't buy.

You can buy them, using them is another thing.

Sporknight
12-06-2006, 03:50 PM
There's a bunch of level 61-70 weapons in the PVP Hall in Stormwind that you can't buy.

You can buy them, using them is another thing.

Kinda like how there are jewelcrafting designs floating around? Or how at 60 I have an XP bar, but I cant gain XP yet?

OA
12-06-2006, 04:03 PM
Also, the water elemental rocks. I will test him out in a 59 elite quest in Winterfall, but the idea of a ranged frost nova is rather appealing. It only costs one mana more than my frost bolts, and I am sure it has a better damage ration in its 45 seconds...

It sure does, and you get 2 nova's from it in the timespan that it's around. It seems sortof dumb PVP attackingwise, and doesn't do shit during a duel (BG server crashed a bit from all the games, so everyone was dueling to test thier specs), but it's worth it for the novas, easily. If only I could figure out how to hotkey it's nova, i'd be set.

Radical Dreamer
12-06-2006, 04:11 PM
Its also a targetted nova you can use while you run.

And using Cold Snap, in 45 seconds you can have 6 frost novas.

the more I think about it, the more I want to switch my rogue to a dagger spec. I have good gloves for it, and well, as a NE, I am better at hiding and I should use that. I just don't think Barman Shanker will cut it since I have a pretty good sword to live up to (the 1 hander from Garr... brutality blade... I think?)

So other than the PVP dagger, I can't think of a good main hand weapon.

And I will probably need to replace my off hand for Mutilate... if I go that way.

DJ Mighty
12-06-2006, 04:42 PM
For all the talk of hunters being shafted, I've heard people saying that they do pretty much as much damage as they did before, and I did not notice any difference on my level 24 hunter.

im actually impressed, i have a lvl60 and im happy with it, the 2 sec arming on our traps sucks buto ur Arcane sot got a sweet boost. Get ready to own Priest with silence shot, its a gift from heaven, it pretty much owns casters.....warlocks cant fear and priest cant heal when they are silenced. Havent really gone against mages yet but im sure it gives us a nice advantage over them as well.

OA
12-06-2006, 09:20 PM
im actually impressed, i have a lvl60 and im happy with it, the 2 sec arming on our traps sucks buto ur Arcane sot got a sweet boost. Get ready to own Priest with silence shot, its a gift from heaven, it pretty much owns casters.....warlocks cant fear and priest cant heal when they are silenced. Havent really gone against mages yet but im sure it gives us a nice advantage over them as well.

careful of disc priests. I dueled a hunter and won pretty easily just by casting shield, renew, and pain. I was silenced, but since he was just killing himself on my shield, it didnt really matter.

suzumebachi
12-06-2006, 11:22 PM
OK I finally got the patch installed. I went with a Beast Mastery spec on my hunter. HOLY CRAP has it improved. The little boost the pets get now from your stats actually makes a difference, and the other changes to the BM tree are nice as well. I did an AB just to test it out for PvP even though I was 5 levels low for the bracket (lvl 44), and I ended up taking second place overall (2nd in killing blows, 1st in damage, 2nd in healing--yay bandages and mend pet). my pet alone had 12 killing blows in the 40-49 BG. he was eating rogues and mages alive with bestial wrath on. hunter vs. hunter is VERY interesting now.

and i like the new hunter's mark look. not nearly as annoying as a giant flipping arrow.

also, warlocks and hunters get new pets apparently. warlocks get a felgaurd (i think) and hunters can now tame the giant snakes from ZG. i dunno if the ZG snake is any different than any other hunter pet, but still it's a nice addition. the warlock pet on the other hand is extremely strong. EXTREMELY. some lock loosed her pet on the guards in hammerfall, and it took literally 20 lvl 55 gaurds like 2 minutes to kill it. plus it cleaves for 1500 damage (srsly wtf, as if locks weren't strong enough).

what's weird though is all the expansion content that's in the game, yet entirely unaccessable. like the new map that shows outland and the draenei/blood elf starting areas, the new items with sockets in them, the new jewels, jewelcrafting recipes and crud, pvp rewards that require arena tokens to buy, etc. also, there's a few blood elves lurking around here and there (there's a female blood elf NPC in the horde officer's lounge). dunno about draenei though.

another thing i have noticed though, that's entirely unfortunate, is that the economy since the patch is broken. majorly fucking broken. i dunno about your servers, but the horde AH on Illidan is fucked. there's probably 10% of the items that there used to be on there, and everything is OUTRAGEOUSLY overpriced. 30g for green bracers. 40g for green weapons. seriously i dunno wtf is going on there.

oh, and wtf happened to the channeling bar for volley? it mysteriously disappeared.

Radical Dreamer
12-07-2006, 12:46 AM
I'm having issues with my backbacks with my rogue. It seems having an 18 slotter is a problem.

suzumebachi
12-07-2006, 06:27 AM
R.I.P. World of Warcraft (2004-2006). You had a good run.

Radical Dreamer
12-07-2006, 12:37 PM
R.I.P. World of Warcraft (2004-2006). You had a good run.

?

TaVeRnErO_RuDd
12-07-2006, 01:23 PM
R.I.P. World of Warcraft (2004-2006). You had a good run.

????

Radical Dreamer
12-07-2006, 01:42 PM
Okay, lots of details changed. I think we should list everything that was not on the patch notes. And I'm not talking about bugs but stuff like:

The animation for casting portals and teleports has changed slightly.

The sound for blizzard now includes a channeling sound like Evocation.

Water elementals now have a swim animation, kinda like how a snake would swim.

Stealthed mouvements changed slightly, it looks sneakier.

Draneis have been added. One emissary is in Stormwind Keep, another is at Chillwind Camp.

The sounds for most druid attacks in cat form make more sense now.

Miletus
12-07-2006, 01:55 PM
There's a blood elf emissary in Thrall's chamber too, and probably somewhere else.

GeckoYamori
12-07-2006, 02:06 PM
R.I.P. World of Warcraft (2004-2006). You had a good run.

????

The community has a collective cardiac arrest as soon as Blizzard changes as much as a single pixel.

Radical Dreamer
12-07-2006, 03:04 PM
R.I.P. World of Warcraft (2004-2006). You had a good run.

????

The community has a collective cardiac arrest as soon as Blizzard changes as much as a single pixel.

So I guess there will be less "daytime job" players?


Also, I have been reporting people like crazy lately. Ads for powerleveling, gold, and other crap. Pretty soon, the GMs are gonna start ignoring me.

OA
12-07-2006, 04:10 PM
R.I.P. World of Warcraft (2004-2006). You had a good run.

????

I think He means that the battlegrounds have been really unstable the past few days as thousands and thousands of people are trying to start collecting honorz and such.

Radical Dreamer
12-07-2006, 04:43 PM
I will wisely wait a week or so before trying BGs seriously.

I only need 29 more AB and 21 900 honor...

Then I'll switch to dagger rogue... but not a mutilate rogue because I would need an off-hand...

suzumebachi
12-08-2006, 12:34 AM
R.I.P. World of Warcraft (2004-2006). You had a good run.

????

The Rampage battlegroup has been down for over 24 hours. Also, Illidan has broken for 4-6 hours starting at prime time for the past 3 days.

Radical Dreamer
12-08-2006, 02:59 AM
Give it a day or two, to work out the kinks. THey may have dropped the ball, but now its a lot better.

Sporknight
12-08-2006, 03:32 PM
Give it a day or two, to work out the kinks. THey may have dropped the ball, but now its a lot better.

God forbid Blizzard be infalliable, honestly. Is it frustrating to be almost winning an AB for once, just to have the BGs freeze? You bet. But, honestly, they just released the biggest content patch in the history of the game, and now the BG servers are being pushed to their max. I'm not suprised. Frustrated, maybe, but not too suprised.

Radical Dreamer
12-08-2006, 04:05 PM
I did some BG last night without any problems.

Now I just need to evaluate how long it,ll take to make 45K honor and 40 SB marks. Then I'll try to become a brand spanking new dagger rogue. I may even go the poison/mutilate way, but I am stiill unsure. I may try a different approach with a 3 way hybrid ambush/backstab dagger spec rogue with some combat up to daager specialisation...

At this point, I am gonna have to study the way of the dagger, since I only did sword/combat builds so far. My lack of Tier 1 means that a Vigor build is not likely... And Mutilate is a continuity of a vigor build... Oh well, time to go back to the drawing board...

suzumebachi
12-09-2006, 05:56 AM
Oh the woes of faction imbalance. I have been level 44 for the past week. No, not because I don't play. I play plenty. But because about 80% of my game time is spent defending myself from gankers, or better yet, being camped by them once they are successful.

Illidan stats:

8,448 Alliance vs. 3,756 Horde.

Maybe it'll change for the better when the expansion rolls around (all the horny 12 year olds might roll blood elves instead of the usual humans or night elves). One can always hope.

Anyways, that's night 7 of no levelling (I logged off in disgust when I returned to my corpse only to find a 60 NE druid sitting on it. Hurray.)

:cry:

Shonen Samurai
12-09-2006, 07:33 AM
reroll PVE

Fire in the Hole
12-10-2006, 03:59 AM
I never really understood the draw of PvP, at least before hitting 60.

Maybe that's the second reason I don't play any more.

suzumebachi
12-10-2006, 06:49 AM
Fucking Naruto. I'm ruined. I saw an Undead Warlock named Suzumebachi in Orgrimmar today. /wrists

Narutards can die in a fire.

OA
12-10-2006, 05:22 PM
yeah, there's been a dwarf pally on our se