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Dyluck

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Profile Information

  • Pronouns
    he/him
  • Location
    Central Florida; formerly Brisbane, Australia
  • Occupation
    Retail Supervisor
  • Interests
    Just a noodledragon on the internet~

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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
    Arrangement & Orchestration
    Lyrics
  • Instrumental & Vocal Skills (List)
    Vocals: Bass
    Vocals: Male

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Dyluck's Achievements

  1. Oh boy, this just came up in the ReMix Roulette on the Discord. We're back in the era of naming ReMixes after the arranger, and with AmIEvil doing it, this is a red flag that it's one of his early ones. But does that mean it's bad? Hell nah. Sure, it's not as sophisticated as some other of his stuff (#00475 Let There Be Light is just sublime and kind of an unfair comparison), but this submission shows so much potential not just for AmIEvil, but also for OC ReMix as a whole at the time, mid-2000, of what the site would become. This is a stepping stone along the way and I'd argue one of the bigger ones. It shows that you can take a great theme, in this case the already fantastic Dark World theme from Link to the Past, highlight its harmonics, make a good EDM backing track that's sonically interesting and engaging, rearrange it by delaying its triumphant theme (and that isn't a bad-sounding brass section, by the way, it's mixed well to hide its flaws) so that it's gratifying when it makes its appearance... This is How To ReMix 101. It's an education. Study this one well. The length is fine – yes, a reiteration of the theme with building of the backing tracks or an additional one would be awesome – but it's still appropriate. It's like a small oddly-shaped parcel that's wrapped in lovely paper: you're going to have funny edges no matter what, but it still looks good, even if the internal item is a lot smaller than anticipated. That's also why I say it's great to learn from. This has been on my playlist for years and years and years. It still sounds good 24 years later, which is testimony of AmIEvil's talent (and why I wish there was so much more of his stuff...).
  2. This ReMix is one of the gems of very early OCR, and has been on my playlist for over 15 years at time of writing. Yes, the source has a short, simple melody, but what Zyron did with it by putting it on that lead synth and having that delayed final four notes of its rhythm is give it such an air of mystery and intrigue that is way beyond its comedic source. Take the time to listen everything else going on in the background, and let the atmosphere sink in with all of the instrumentation far beyond what the NES could give. Substantially transformative, yes, despite its repetition. In fact, I would say that the repetition adds to its character, rather than detracts. This is great music to drive to, especially after sunset.
  3. Love the breathy wood flute and the whole feywild vibe this gives me.
  4. Classic Mazedude in 2024? Next thing you'll tell me is that Half-Life 3 is coming out. The source may be Rygar, but I'm immediately drawn to his work on Doom ReMixes, especially with that deep bassline, and the juxtaposition of the seagulls is just...yep. This is Mazedude and I love it.
  5. Hello everyone! As you are probably aware, on December 11, 2024, OCR will be turning 25 years old. And what better way to celebrate this than to do what the community is all about: collaboration. So, after running the idea past folks on the Discord, I've decided that we ought to get the ball rolling with a project while we are still over 11 months out. Namely, I want to put together an album that both looks forward and looks backward, that celebrates the 25 years that OCR has been around, acknowledges this time period in VGM and also promotes the ongoing growth of the community's musicians, new and old, younger and older. Therefore, I present the idea of TimeShift (working title). The premise of the album is simple: 1. Any ReMixer BORN BEFORE December 11, 1999 may contribute from sources that were RELEASED AFTER this date. 2. Any ReMixer BORN AFTER December 11, 1999 may contribute from sources that were RELEASED BEFORE this date. By doing this, I hope that the album challenges all ReMixers to look at sources that they might not necessarily be familiar with. In so doing, we can all stand to gain some fresh perspectives on sources (I had actually considered calling the album "ReFreshed Pixels" for this reason!). Further Rules 3. All new ReMixes. In other words, don't grab a ReMix you did that's already published on the site and add it to the album. This is as much about the challenge as it is the celebration of the time period. Have an unreleased WIP, even one you've shown off in the forums/Discord? Cool, it's valid. And yes, you can ReMix a source that's already been done. 4. One game, one claim. I don't want the album to filled with veterans' takes on Megalovania or City of Tears, and likewise we already have enough Corridors of Time and Terra's Theme for the younger crowd... Of course, don't let me stop you from being the one and only ReMixer who chooses Undertale or Hollow Knight, or Chrono Trigger or FF6! 5. Multiple sources are fine, but please ensure your main source comes from your valid time period. Adjudications may apply. 6. Release dates means original release. Cross-territory must use the first release date. For example, if a game was released in Japan in early 1999 but in North America in mid-2000, it goes to the younger ReMixer group since it's early 1999. No, just because a classic got a remaster 20+ years later does not qualify it for the veterans unless there's brand new musical material exclusive to that remaster. Adjudications may apply. Expansions (because they were a thing at the time of OCR's founding; remember those?) are valid if they contain brand new musical material exclusive to that expansion that wasn't in the original base game. This also applies if the original was released before OCR's founding but the expansion came out afterwards (making the expansion open to veterans). Adjudications may apply. 7. Typical quality standards apply. 8. The current final submission date (which is open to change) is September 11, 2024. Release date is the 25th anniversary: December 11, 2024. Suggestions We have a thread on the Discord where folks can post soundtracks that they can suggest for the album, especially from sources younger than OCR. It's not a requests thread, though: it's designed to get gears turning and ideas flowing. Roles Ah, now here's the tricky thing. I've been around the ridges on OCR for a very long time but it's only just recently that I've started to take a more active role in the community. I would certainly love the help of some experienced director(s), artists...heck, let's make this a full celebration and evoke the days of yore with a website too! Please let me know how you may be able to help me out here! And, of course, this wouldn't be an album without someone to make music to go onto it. I encourage every ReMixer who wants to take part to let me know! And if we can get some sleeping giants from the old days involved somehow, that would be absolutely fantastic. So that the album can get off the ground, I need expressions of interest from: Co-director Mastering Engineer Artist(s) (unless you want my poor art...) Website Designer (not as necessary, but preferred) Apart from expressions of interest, I am definitely open to comments, suggestions and feedback. How to Join Hit me up on the OCR Discord! Simple as that. Claims Tentative Sketches Cohesive WIP These games currently have WIP's and are closed for selection: Blue Reflection (2017) Vylent Chrono Trigger (1995) JSABlixer Final Fantasy XIV: A Realm Reborn (2013) & Final Fantasy XIV: Shadowbringers (2019) Pixels & Paradiddles Final Fantasy XVI (2023) Xaleph Fire Emblem: Shadow Dragon and the Blade of Light (1990) & Fire Emblem Gaiden (1992) JSABlixer Horizon Zero Dawn (2017) Mel Decision & Treyt LISA: The Painful (2014) 100%ROEMER SimCity 4 (2003) Dyluck Stardew Valley (2016) Moebius feat. Lucas Guimaraes ValiDate (2022) adrian gravitygauntlet All of the following claims are currently regarded as tentative until a WIP is received: Dark Souls III (2016) / Elden Ring (2022) / Bloodborne (2015) / Sekiro: Shadows Die Twice (2019) / Demon's Souls (2009) - The Vodoú Queen Deep Rock Galactic (2020) OR One Step from Eden (2020) - colorado weeks (& Ridley Snipes?) Halo: Combat Evolved (2001) - adrian gravitygauntlet The Legend of Zelda: Twilight Princess (2006) - Geoffrey Taucer Neon White (2022) - Michael Hudak Sands of Destruction (2008) - TSori The Witcher (series) (2007—) -sake_hime Let's not let this significant milestone in our community's history go past without acknowledgement or celebration. Let's do this!
  6. Arabesque. I'm transported to a world of rosewater and incense. A souk at night, desert traders slowly coming and going lit by lanterns and torchlight... The drum beat is top-notch, that string instrument and the addition of piano just gives a beautiful juxtaposition. Beautiful track. Absolutely beautiful track.
  7. The drumline to start is kinda dating; the ReMix is GM-y, perhaps, but it's done well. The string line in the middle is imo the best portion of this, as well as that driving bassline; such presence in the deep. The end evokes imagery of the sun setting over the bridge for me...
  8. Coming in with the glock nice and strong and staying there throughout, this then throws epic horn work in on an original line. And then everything goes super chill with great original work in the bridge, those modulations on the arpeggios are fantastic. And then that climactic build to the finish! Duuuuuuuuuude.
  9. It's like Crono and the gang have come in guns blazing performing the biggest heist of all time in the Undersea Palace. The B-section of the original is amazing in this! It's really hard to do justice to this part but I love what Sole Signal's done to it, like he's made it the main feature of the ReMix. Fantastic fakeout, like it's been dragged back in by the scruff of the neck for more. Brilliant, classic ReMix.
  10. First thing I noticed was some very high and noticeable, almost piercing upper EQ spikes on the plucking. But then there's some little beautiful gems of arrangement and production here, especially the windy slide. Eino did mention about "wandering", but not all who wander are lost; it's atmospheric more than anything else. To quote Kath and Kim, it's nice, it's different, it's unusual.
  11. Very panpipey and flutey, laid-back introspective take of the original, before guitar really kicks in. Reminds me of the night time portions of the jungle level. Brass section is a little strong in its flourishes but gives that climactic oomph that the piece requires. Chill out with this one in your treehouse overlooking the waterfall sometime.
  12. Operatic-classical fanfare to start and straight into headbanging-worthy slaying of the Metal Gear theme. MGS and Greggson-Williams meets oldschool. Great understated but featurable vox that's relevant and not overdone. Killer ReMix...pity we don't have too much here from Musicalman. Come back to us!
  13. The start and end of this is almost cringey (isn't anything Aerosmith attaches itself to?), but that section with the leads fighting each other in the middle? Chef-kiss. And there is the title, we can go home now.
  14. This is James McCloud going through the meteor field with strobe lights, damn. Classic bLiNd! I love how he used the descending motifs and lifted them to add to the uplifting feel.
  15. Very classic McVaffe, an evolution of his Vortex theme (#496). Love the processing in this, very faithful to the feel that I'm getting from the very limited view of the game I have. Spacey and epic B section that recapitulates with that sweet lead. The groove in this is phenomenal.
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