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Hemophiliac

Judges
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    969
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Profile Information

  • Real Name
    Chris Roman
  • Location
    The windy city of California, Fontana

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Piano
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Baritone

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Hemophiliac's Achievements

  1. An honor to be involved in this in any way. Glad my minor contribution was worked in as this was an awesome team effort. Emunator drove the car and the rest of us just hung on white-knuckled. Love the track, it develops in such an organic way and the build up is fantastic.
  2. I've played more Diablo II then I care to admit, and because of that I'm excited to see what this has in store. This reminds me of the opening intro to A Clockwork Orange by Wendy Carlos or even some of the work of Vangelis. I wonder if the subtle filter sweeps were performed live because they have a very nuanced artistic quality to them. Each time I listen to this, I pick up on an interesting different element that I didn't catch on previous loops. The opening chords hit and the detuning is very apparent, a choice to emulate a throwback feel akin to analog synthesizers. While it is almost over the top with the amount of detuning used, I enjoy it. In terms of arrangement this is highly conservative and remains very close to the source in both structure and melody for the first half. In the last section before the ending (5:07-6:08) is when we get the most new material added in the rhythm/chords. The ending does cut off on an awkward beat and leaves me hanging and wanting more closure after a long 6 minute journey. I think if we had got one more beat to end on one, it might have helped with that. Many of the decisions you made feel very intentional despite them causing muddiness, but are textural and add to the progression of the piece. These don't come off to me as violations, but as artistic decisions. This will not be everyone's cup of tea, but I can get behind the synthesized "analog" warmth. YES
  3. You've replaced the lava and acid underneath Lower Brinstar with smoke and water with this reharmonization. The reharmonization is biggest strength in this arrangement and those chord changes fit very well. The sparseness of the arrangement isn't a factor as you fill the space with the percussion and SFX. Because this is a short compact arrangement everything is really needing to fire and all cylinders. I would've liked to have seen some melodic embellishment in the second half to help differentiate it from the first half, but not necessary. The ending with the shaker isn't feeling 100% complete, this could have been stronger. The shaker is very wet with reverb in comparison to the other percussive elements. I'd like to see the drums matched so that they share the same amount of reverb. The snare is very much the same from hit-to-hit, and needs variation in velocity or even just alternating between different samples. You've shown that you're capable of doing that in the usage of the shaker, it has accents and deemphasizes the weak beats. More variation in the drum pattern would also help this track progress as it feels fairly static in the percussion. I can see this one going either way, but I can't get past the drums as the snare and other percussion issues detracts from my overall enjoyment of the piece. NO (resubmit)
  4. I don't get the pleasure of hearing where this came from to see the growth that everyone talked about. I trust them all and believe them when they say it. So with that in mind I'd also like to reiterate what some have said about being proud of the progress you have had. It's very important as an artist to occasionally reflect on that, see/hear the gains :) I like your interpretation of the source melody. By taking it and shortening it down it brings a different energy that the original does not have, that's a great way to inject yourself into this track. Unfortunately the repetition of the melody and drums causes the track to be static. A couple suggestions on how to improve that could be changing up or pass around the lead instrument to another or move it up or down and octave. Or you can also cut a repetition or two. The drums are fairly repetitive and change up between sections. They would definitely benefit with small variations within each sections to help keep them progressing. Overall, there is enough interpretation of the source for me, but what holds it back is the static-nature of the development. Another thing of note is the drums and the synths have very different reverbs going on. The drums have a shorter reverb and the synths have a longer tail. This is making them feel like they are occupying different spaces. I would recommend reducing the reverb tail on the synths as the reverb on the drums feels ok where they are. To summarize, the interpretation of the source in the melody is not bad and brings a different and unique energy than the original. What needs to be improved upon is the static feeling the overall arrangement has and the reverb amount on the synths. NO
  5. Welcome to the forums @Nicole Tanner It's very nice and exciting to see first-time posts from long-time followers. I did a very quick listen through and I agree with what you said, there is one big thing that would not work out. https://ocremix.org/info/Submission_Standards_and_Instructions Under Section 4. Arrangement: Aside from the sound effects it does sound like the original sliced up in the background as well. This is well done but would not work as a submission, not everything needs to be submitted. This is a sweet vibe though, and thank you for sharing. I hope you post more things in the future :)
  6. To open the synths feel dry. The open hat sizzle is hot, bring that down ~2db. The arrangement is solid with plenty of interpretation, but the production is what needs the most work. The parts don't feel like they blend together for cohesion so much, they feel like they are all the foreground and I'm not sure what I'm supposed to focus on. The panning is favored to the right it seems, I think it's the open hat just standing out so much. Open sections like 0:58-1:11 and 2:25-2:54 could benefit from having another soft lead play a countermelody or pads with filter sweeps to fill the space in. You give us textural contrast by dropping out parts to create less going on but what about dynamics? Could definitely use some dynamics with the track staying at close to the same level throughout. Fade out? After 4 minutes, it'd be nice to have a more refined and conclusive ending. After all of that it's gonna sound like I'm really ragging on this, but it has potential and I want to see you develop it more.
  7. 1:06 gets muddy for a little bit and then comes back shortly after. Not bad to do that momentarily, but I just want to point out that it does happen. The elements pulled in from the source are nice and don't overstay their welcome. Nice interpretation and nice solo.
  8. The synth ostinato repeating for a long time without much of a break from it is rather tiresome, it doesn't feel like it should be the main focus of the piece. I do like pattern it plays and the timbre isn't bad, but a break or a small variation in it would do wonders on a long 5 min+ piece. I'm hearing tiny variation in the second repeat after 3:15, especially in the piano. I'd like to see those variations more as a focal point and some dynamic changes as well. The vibe is cool, and I could enjoy this while getting work done.
  9. This is fun, the groove is nice. My main gripe is the brass sforzandos being very continuous and connected to each other when you have multiple next to each other. I think it might be helpful to give a little breath for the "players" every so often on those. After the 3 minute mark an electric piano or clavinet solo might be cool. Also brass stabs might be the "big thing" you're building up to. Just a couple suggestions to maybe inspire an idea.
  10. Hello, and welcome to the forums. There are some textural changes as you go through the piece that help to keep the piece from being just a sound upgrade. However the dynamics do stay relatively flat throughout the piece, and the lack of humanization is very apparent as well. There is no expression, give us phrasing or dynamics to help the piece move forward. The kick drum that comes in at ~1:51 and 3:46 is very quite and lacks the punch it needs for adding a new instrument. Definitely something you want to increase if you want it to make an impact.
  11. https://ocremix.org/info/Frequently_Asked_Questions#Can_I_use_OC_ReMixes_in_my_YouTube_video.2C_website.2C_livestream.2C_podcast.2C_radio_show.2C_etc..3F I'm sorry my reply isn't in Portuguese, but you can read here to learn more about using ReMixes for streaming.
  12. This source is probably my least favorite on the entire OST. That said, I love it when people take something I dislike and transform it into something more and something I enjoy. I'm a sucker for the genre, and the piano here fits very well. The semi-synthwave-cinematic feel fits the source very well and I would not have imagined the direction this went in. Glad to see some work from Hy Bound after all these years!
  13. There is so much charm and fun in this arrangement. Whimsy and joy in the winds, grandeur in the strings, and majesty in the brass. I can really imagine this from the point of view of a child walking on the beach to only be astonished by seeing large cruise ships docked along the shore. Absolutely lovely and beautiful. Well done!
  14. I'm so glad you decided to resub this track, it's awesome! That breakdown video is great too. Very curious to find out what the right panned transition sound at 0:56 is. In a way, this feels like some of zircon's work with the big beat and guitar underlying progression, fantastic. Keep subbing more stuff!
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